RimWorld

RimWorld

241 ratings
Phase Weaponry
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Mod, 1.5
File Size
Posted
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3.583 MB
Apr 14, 2024 @ 12:51pm
Apr 16, 2024 @ 12:58pm
3 Change Notes ( view )

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Phase Weaponry

Description


Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
PhaseWeaponry is a simple and focused mod that introduces 3 new equippable spacer level guns that are heavy, bulk and fire powerful energy blades that cut and slice armor and flesh. There's also an accompanying helmet with a western theme.

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any and all xenotype mods, to enhance your space western experience.

If you enjoy this mod and want to see more, do feel free to like and favourite it, or even throw me a follow on Steam!


Let me show you the arsenal.











Q: "Is this mod CE compatible?"
A: "Maybe, maybe not. I heard it's patched on GitHub."

Q: "What are the props in the screenshots from?"
A: "Vanilla Furniture Expanded - Props."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Why does this mod require Athena Framework?"
A: "For the graphics of the guns."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



SmartKar for his incredibly useful Framework.
Zomuro for his loring and his descriptions.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
66 Comments
StockSounds Feb 14 @ 9:16am 
This kind of just made me hungry for an actual sawblade gun mod.
Nerd_15372007 Dec 3, 2024 @ 7:20pm 
I noticed with the ranger mask, despite being stuffable what materials get used do not affect the defense, so a thrumbofur ranger mask ends up with the same defense as a cloth one, if it is just an error on my end don't hesitate to yell
TacoLite Nov 12, 2024 @ 10:37am 
@KiTA Check the Athena Framework steam page comments and bug reports discussion for context about your issue.
Cairraige Nov 2, 2024 @ 12:44pm 
@KiTA yes I am it's either this mod, Pulse Weaponry, Integrated Implants or Impact Weaponry. But seeing your comment I have a feeling it's this one
KiTA Aug 9, 2024 @ 3:17am 
I'm trying to track which one is doing it, but is anyone else getting

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1721)

errors in the log and the UI going unresponsive with the Athena Framework weaponry series? The Arsenal ones don't seem to be causing the issue as far as I can tell.
Lambda Jul 27, 2024 @ 12:37am 
General note that this is not yet patched with CE.
Rondson Jul 6, 2024 @ 6:48am 
Hello!

For some reason the headwear from a mod allows pawns wear a gasmask BELOW itself.
Is it a bug, feature, or oversight perhaps?
Pfc. Hungry P Tiredman May 31, 2024 @ 10:02pm 
@jl9594 It's just a silly term for little fodder enemies, particularly critters like fingerspikes and megascarabs. That sort of enemy.
Apocrypha May 30, 2024 @ 11:04am 
DetVisor,

What do you feel is deficient about them? I've used them a couple of times and thought they were pretty well balanced.
DetVisor  [author] May 27, 2024 @ 7:58am 
Thank you, if anyone's interestd, I'm definitely planning on giving the mod a balance rework, I am not very pleased with their performance.