RimWorld
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Trait Slots Plus
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Mod, 1.5, 1.6
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2024 年 4 月 9 日 下午 3:03
8 月 7 日 上午 2:01
11 項更新註記 (檢視)

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Trait Slots Plus

在 Side1iner 的 1 個收藏中
Side1iners 'Plus' Series
8 個項目
描述
Trait Slots Plus
Get more control over the way traits are handled in the game. Choose numbers of traits generated for characters - adults and babies - or choose not to have any traits at all. Have lots for adults and, yes, none for babies, it you want! Also, set probabilities for each allowed numbers using the mod settings.

Suggestions, discussions and feature previews in Discord
[discord.gg]

Mod content
  • Set the number of traits allowed to generate for adults and babies (same for both, or completely different)

  • Babies can have no traits, while adults do - choose freely

  • Set the probabilities of any allowed number of traits being generated for a pawn.

    Example:
    1. You choose the span 2-4 for adults
    2. Open the "Trait probabilities" settings and choose for yourself. The total is always 100%, but you can distribute it freely (100-0-0, 90-5-5, 60-20-20 or whatever else).

Compability information

Mods I know doesn't work perfectly with this mod:
  • Way Better Romance
  • Reunion
  • Probably other mods adding special traits with a commonality of 0, that's supposed to mechanically do something other than actually being a trait

Way Better Romance info:
  • The mods seem to mostly work together, but there will be slight UI/information glitches.
  • Every adult pawn till be assigned a sexuality trait
  • If you look at the Social tab once and then at the Bio tab the sexuality trait will be (and stay) visible
  • The sexuality trait will or can be added on top of your selected allowed range (if you set all adults to have 3 traits, the sexuality trait may be assigned to the pawn as a 4th)

The more traits, the better!
If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Traits Plus!

Credits: On the shoulders of giants
This is a mod very heavily based on - or at least inspired by - the "More Trait Slots", originally made by Rainbeau Flambe (and updated and supported by Kiame Vivacity and Taranchuk, among others?).
142 則留言
ParadoxAngel 7 小時以前 
So I'm using a lot of the VE mods and it prevents some raids from spawning at all. I read in the mod options that if some traits are added by genes things get overwritten but I don't understand how can I fix that while choosing the number of traits with this mod
Like should I increase the percentage for higher number of slots?
wouldn't it be possible to ignore these genetic traits in the first place while counting?
Vlad Draculea 8 月 13 日 上午 10:12 
option for setting trait limits depending on xenotype? like 6 max for sanguophages or something
minhnim 8 月 11 日 上午 8:12 
Hello, I've filed a bug report in Vanilla Traits Expanded, but head up for anyone want to use these two mods together, sometime map generation will be broken due to pawn generation error "Error in GenStep: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.". For example, silo map in Vanilla Quest Expanded or map generated by Better Distress Signal. We can quickly test this with only these two mods + their dependencies, spawn a Dev quicktest map then using devmode "Spawn Pawn.../ShamblerSoldier", for 50 pawn generation, at least one pawn bugged out. This bug will break map generation for silo map in Vanilla Quests Expanded: Deadlife, in Better Distress Signal map, and maybe other map generation.
Side1iner  [作者] 8 月 6 日 上午 1:35 
@ƎNA: Okay, well I guess that's an option. Will put on the list of suggestions!
ƎNA 8 月 6 日 上午 12:54 
Got it... I was hoping it would work like the "Hauts' Added Traits" mod. It gives you an additional choice at each stage of growth. (To be honest, I'm looking for an alternative because many of the traits added in that mod seem inappropriate to me)
Side1iner  [作者] 8 月 5 日 上午 3:14 
@ƎNA: They won't get random new traits while growing up (during growth moments or otherwise). You can choose to let them generate random traits at birth. After that it's the usual Biotech stuff going on.
ƎNA 8 月 5 日 上午 2:53 
Hey! Will children get more traits as they grow up, or does this only affect pawn generation?
Side1iner  [作者] 8 月 2 日 上午 5:59 
@qux: Yup, seems about right! All mods fiddling around with trait slots will most likely be.
qux 8 月 2 日 上午 5:46 
Hello ! It's incompatible with Sexuality Traits (continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=3297325000

generated pawns no longer have a sexuality trait with your mod
Side1iner  [作者] 7 月 29 日 上午 1:30 
@bash: Yes, if you find their traits interesting! It's pretty much just about that to me! Also, they have (or at least had, I haven't used it for a long time now) the tool for removing any traits you don't like (also from other mods).