RimWorld
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Trait Slots Plus
   
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Mod, 1.5
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1.956 MB
9 ABR a las 15:03
21 ABR a las 11:52
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Trait Slots Plus

Descripción
Trait Slots Plus
Get more control over the way traits are handled in the game. Choose numbers of traits generated for characters - adults and babies - or choose not to have any traits at all. Have lots for adults and, yes, none for babies, it you want! Also, set probabilities for each allowed numbers using the mod settings.

  • Set the number of traits allowed to generate for adults and babies (same for both, or completely different)

  • Babies can have no traits, while adults do - choose freely

  • Set the probabilities of any allowed number of traits being generated for a pawn.

    Example:
    1. You choose the span 2-4 for adults
    2. Open the "Trait probabilities" settings and choose for yourself. The total is always 100%, but you can distribute it freely (100-0-0, 90-5-5, 60-20-20 or whatever else).

Will it work?
I hope so! I have spent some serious time testing it and I've used it and played with it with a mod list of some 60-70 mods, many of my favorite traits mods included.

But stuff can still happen and if it does, throw me a comment and I'll look at it!

Compability information

Mods I know doesn't work perfectly with this mod:
  • Way Better Romance
  • Reunion
  • Probably other mods adding special traits with a commonaloty of 0, that's supposed to mechanically do something other than actually being a trait

Way Better Romance info:
  • The mods seem to mostly work together, but there will be slight UI/information glitches.
  • Every adult pawn till be assigned a sexuality trait
  • If you look at the Social tab once and then at the Bio tab the sexuality trait will be (and stay) visible
  • The sexuality trait will or can be added on top of your selected allowed range (if you set all adults to have 3 traits, the sexuality trait may be assigned to the pawn as a 4th)

The more traits, the better!
If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Traits Plus!

What if?
While I was fiddling around with this mod, I also made some testing allowing one random trait to be generated every time a child reached a 'growth moment' (three over the span of growing up). Or at least giving the child a chance of having a trait randomized. I didn't quite decide it was a good idea, and I didn't complete it for now. But would anyone care for that? If you have any thoughts on this subject, please share it in the comments!

On the shoulders of giants
This is a mod very heavily based on - or at least inspired by - the "More Trait Slots", originally made by Rainbeau Flambe (and updated and supported by Kiame Vivacity and Taranchuk, among others?).

Originally, I made this mod for myself, because playing RimWorld with a trait limit of three is like torture. And not being sure I can play the way I want just made me put together my own mod for this very important thing. It's just how much I love traits and the randomness that comes with them. And I figured as I did actually make it, I can also share it.

Full disclosure, though: I'm very much an amateur coder. I do this because it's fun. The ambition, of course, is that the mod will work smoothly, but my ideas tend to be a little bigger than my knowledge as of now. So yeah.
92 comentarios
rumble rumble 1 JUN a las 2:44 
Is there any other language built-in?
Pinkamena 28 MAY a las 20:52 
@Mario @Witcher_of_the_Lynx
Ya'll didn't do the configs right, you gotta go and edit the probability distribution (it does default to 0 rather than an even spread, which could be changed on the developers side). I can confirm that there's nothing wrong with the mod in that aspect otherwise, working as intended so far.
Witcher of the Lynx 28 MAY a las 4:46 
Same issue as @Mario.
Critical32 25 MAY a las 7:11 
It's a cool mod, but unlike 'More Trait Slots', if a pwan added as an event of the mode is set to appear with a specific Trait, it will ignore that mode's settings and appear with a random Trait.
Mario 22 MAY a las 9:38 
in mod settings i got minimum traits allowed 1, max 5. But all pawns spawns with 5 traits. How can i fix it?
Resika 18 MAY a las 14:12 
To clarify - if you set adults to 7 traits, regardless of your choice for babies, any new generated babies or children - how many traits will then end up with by adulthood (and beyond) with this mod as is? Whatever you set for babies to have?
Resika 18 MAY a las 14:09 
From what I understood, pawns born/generated as baby/child would only have max 3, unless they gain more upon becoming an adult? (since babies can have 0-3 with the mod?). So if you set your adult pawns to have, say, 7 traits, and babies 3, any babies/children would be born/generated in other tribes and only end up with 3 traits, and not gain any more upon adulthood? I could be misunderstanding, I'm new to the game. If they gain more upon becoming an adult (to your maximum set), then that's also fine.

Being able to let babies or children have your custom amount of traits, and then growing up to adult and gaining a few more as they age, is a neat idea though. it's a bit more organic than just "surprise here's a handful of new traits welcome to adulthood."
Side1iner  [autor] 18 MAY a las 0:30 
@Resika: Thank you! And are you saying you want to be able to give children more than 3 birth traits? Because that would absolutely be possible, but the more they have, the wonkier everything gets as they grow older (and have their growth moments).
Resika 17 MAY a las 15:55 
I love this mod idea! About having children gain more traits as they grow, I'd love that option too! Having colony-born pawns only ever having 3 vs whatever you set for spawned adults seems rather... uncool, lol!.
Naraxa 9 MAY a las 10:19 
ok thank you for clarifying, I didn't see that portion lol. I will probably try and find another option then, however I do like the look of your trait addition mod so I might try that out