RimWorld
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Trait Slots Plus
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Mod, 1.5
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1.956 MB
9 apr, ore 15:03
21 apr, ore 11:52
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Trait Slots Plus

Descrizione
Trait Slots Plus
Get more control over the way traits are handled in the game. Choose numbers of traits generated for characters - adults and babies - or choose not to have any traits at all. Have lots for adults and, yes, none for babies, it you want! Also, set probabilities for each allowed numbers using the mod settings.

  • Set the number of traits allowed to generate for adults and babies (same for both, or completely different)

  • Babies can have no traits, while adults do - choose freely

  • Set the probabilities of any allowed number of traits being generated for a pawn.

    Example:
    1. You choose the span 2-4 for adults
    2. Open the "Trait probabilities" settings and choose for yourself. The total is always 100%, but you can distribute it freely (100-0-0, 90-5-5, 60-20-20 or whatever else).

Will it work?
I hope so! I have spent some serious time testing it and I've used it and played with it with a mod list of some 60-70 mods, many of my favorite traits mods included.

But stuff can still happen and if it does, throw me a comment and I'll look at it!

Compability information

Mods I know doesn't work perfectly with this mod:
  • Way Better Romance
  • Reunion
  • Probably other mods adding special traits with a commonaloty of 0, that's supposed to mechanically do something other than actually being a trait

Way Better Romance info:
  • The mods seem to mostly work together, but there will be slight UI/information glitches.
  • Every adult pawn till be assigned a sexuality trait
  • If you look at the Social tab once and then at the Bio tab the sexuality trait will be (and stay) visible
  • The sexuality trait will or can be added on top of your selected allowed range (if you set all adults to have 3 traits, the sexuality trait may be assigned to the pawn as a 4th)

The more traits, the better!
If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Traits Plus!

What if?
While I was fiddling around with this mod, I also made some testing allowing one random trait to be generated every time a child reached a 'growth moment' (three over the span of growing up). Or at least giving the child a chance of having a trait randomized. I didn't quite decide it was a good idea, and I didn't complete it for now. But would anyone care for that? If you have any thoughts on this subject, please share it in the comments!

On the shoulders of giants
This is a mod very heavily based on - or at least inspired by - the "More Trait Slots", originally made by Rainbeau Flambe (and updated and supported by Kiame Vivacity and Taranchuk, among others?).

Originally, I made this mod for myself, because playing RimWorld with a trait limit of three is like torture. And not being sure I can play the way I want just made me put together my own mod for this very important thing. It's just how much I love traits and the randomness that comes with them. And I figured as I did actually make it, I can also share it.

Full disclosure, though: I'm very much an amateur coder. I do this because it's fun. The ambition, of course, is that the mod will work smoothly, but my ideas tend to be a little bigger than my knowledge as of now. So yeah.
104 commenti
FFF-klasse Kantenfürst 28 ott, ore 7:50 
That's a no then, thanks for clearing that up
VitaKaninen 27 ott, ore 11:37 
@FFF-klasse Kantenfürst Here is what the mod options window looks like. Hopefully this clears it up for you. https://imgur.com/a/eSKYZYZ

Ignore the text boxes where you can input numbers. That is from another mod.
FFF-klasse Kantenfürst 27 ott, ore 3:43 
Yo, I find the description a bit unclear. Does this also increase the max number of traits a pawn can have? And if so, is it possible to decouple the number of traits pawns are generated with from the maximum number they can have?
it's rachel! 21 ott, ore 19:03 
Oooh I was really missing the original More Trait Slots, glad to have found this! I loved having babies and kids with extra traits, it made it feel like I was working with actual little people growing up rather than just designing them, yknow? Can't wait to give this a whirl!

Also, would love the idea you floated in the description of extra random traits on growth moments. Sounds fun!
VitaKaninen 13 ott, ore 14:40 
@Ranger Dimitri, What I did in my last playthrough was to use Vanilla Traits expanded, and then disable all the non-vanilla traits in the mod options. This essentially disabled everything that VTE does, but it allowed me to also disable the Ally trait from spawning on any new pawns.

I seem to remember that working just fine, and the pawns that I added the Ally trait to manually still kept the trait, but it prevented any new pawns with that trait from spawning.
Ranger Dimitri 13 ott, ore 14:08 
So, is Reunion still incompatible? Kind of curious on if it is or is somewhat able to be used by now?
ACity1x23 3 ott, ore 16:59 
also, what monster in their right mind would choose zero traits? what a sad individual...reminds me of the movie Equilibrium
ACity1x23 3 ott, ore 16:58 
@side1iner I love this mod. Can this be extended to childhood advances? i.e. instead of getting 3 traits in childhood, you get the configured mod amount...
poxromana 24 lug, ore 14:24 
Thanks, this is exactly what I was looking for.

Just FYI, I would be very interested in your what if scenario - sort of a "growing into a personality" option. Would be most interested in full random, but also might be worth exploring traits that are influenced by something (growing similar or opposed to caretaker, affected a little by passion/traits, etc.)
KevonDaBoss 12 giu, ore 12:59 
i really like how you set up the description. good writing.:steamthumbsup: