Arma 3
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Reaction Forces CBA Compatibility Patch
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
51.905 KB
Apr 9 @ 10:49am
Apr 17 @ 10:48am
2 Change Notes ( view )
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Reaction Forces CBA Compatibility Patch

Description
If you love the new Hades bolt-action rifle, but can't pair it with your favorite scope, it's time to REACT! FORCE the Reaction Forces weapons to utilize third party accessories and magazines to unleash their true potential!

What this mod does?

This mod makes weapons from Reaction Forces cDLC compatible with CBA JAM and Joint Rails systems. This means you can now use third party accessories on RF guns, or load them with fitting magazines from other mods. To explain in detail:
- HADES H6 rifle now uses JR-compatible optics (including long ones like scope+NV combo), side attachments, bipods, muzzle devices and JAM-compatible magazines (limited to standard-sized 5.56 mags, no drums);
- Veles rifle now uses JR-compatible optics, side attachments and bipods (there's no applicable JR muzzle devices or JAM magazine wells);
- G19 pistol now uses JR-compatible optics (of the micro-dot type), lights and lasers, muzzle devices and JAM-compatible magazines (full-size Glock 17 magwell);
- Mk26 L5 now uses JR-compatible optics (limited to short pistol rail - there's no applicable JAM magazine well and gun doesn't have muzzle or flashlight slot).
15 Comments
krzychuzokecia  [author] Apr 17 @ 12:01pm 
Good to hear that! Apparently the problem was not having the "root" "RF_Weapons" class as requirement, but also it's "branches" (such as "RF_Weapons_Pistols_DEagle" which contain config for the Mk26). I just removed the entries for "branch" classes, and it seems to work now.
The Imperialistic sld_delta Apr 17 @ 11:53am 
@krychuzokecia: whatever you did - it worked. Thanks, brother! Take my Steam Points!
krzychuzokecia  [author] Apr 17 @ 10:50am 
@sld_delta: I've updated the mod in an attempt to fix any possible load order issues on dedicated servers. However, I'm still not sure what's the reason behind the problem, and in fact I'm not sure if it's really a problem. If that works, great. If not, I'm afraid the issue is on the server side, not mine.
krzychuzokecia  [author] Apr 16 @ 3:57pm 
The CfgPatches class for the "root" weapons addon in RF is indeed "RF_Weapons" (so different than .ebo file name), with all other RF gun addons requiring it to be loaded. There's no mistake here, otherwise everyone would get the same error.

So it's either server configuration problem (mod load order?), or there's some weird shenanigans going on on dedicated servers when it comes to requiredAddons array in mod config. I'll try to investigate, but I don't have access/capabilities to host a test dedicated server, so it may take some time. If anyone else uses or tried to use this mod on dedi server, please chime in!
The Imperialistic sld_delta Apr 16 @ 3:21pm 
On my server the mod throws an error due to " Warning Message: Addon 'lxrf_cba_compat' requires addon 'RF_Weapons' "
The file is called "weapons_rf.ebo" in the server files.
Could you maybe look into that?
krzychuzokecia  [author] Apr 13 @ 10:11am 
Thanks @EO!

(Talk about BI Forum old codgers, ha!)
EO Apr 13 @ 7:12am 
Nice work. :steamthumbsup:
krzychuzokecia  [author] Apr 13 @ 5:15am 
@R0adki11: yep, I'm aware! :D Heck, IIRC I might have left a comment in the BIF thread about your GM NAPF. Sadly, I haven't really played with your mod, simply because I had to delete GlobMob from my drive, when I was running out of space for mods I'm using when playing in clan.

Which is a bummer, 'cause IMHO GlobMob is the best cDLC out there (or I'm just a sucker for 80s H&K goodness!).
R0adki11 Apr 12 @ 4:39pm 
If you haven't seen already, the Nogovan Armed Forces live on. I released a version which uses the CDLC GM on the workshop.
Ace Apr 12 @ 3:18pm 
The description goes hard.
I approve. I know everything this mod does, and now I shall subscribe.