RimWorld

RimWorld

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OrganizedResearchTech
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
Updated
526.743 KB
Apr 9, 2024 @ 3:14am
Mar 22 @ 2:23am
9 Change Notes ( view )

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OrganizedResearchTech

In 1 collection by TheCakeIsALie
more essentials
21 items
Description
important: this is considered alpha quality

Split research by tech level.

IMPORTANT: this should be loaded near the end of your mod list

Features:
  • All tabs are removed
  • New tabs for each tech level
  • New Animal (dummy) research

Tech levels:

  • Animal (the old Main) untouched at this time
  • Anomaly (it's a special tab)
  • Neolithic
  • Medieval
  • Industrial
  • High Tech
  • Silicon
  • Spacer
  • Ultra

Anomaly: at this time I'm leaving the Anomaly tab, no changes should happen to the tab or it's research

Note: High Tech tab will include all projects requiring the Hi-tech research bench, Silicon includes all projects requiring a Multi-analyzer

Note: in vanilla RimWorld, Ultra tech level is only available for DLC content

For your own sanity use Organized Research Tab



[github.com]
Popular Discussions View All (1)
0
Sep 9, 2024 @ 1:50pm
PINNED: russian
tzverg
37 Comments
TheCakeIsALie  [author] Mar 25 @ 11:24am 
@misslucysausage thanks for the report, as you already mentioned it's probably Anomaly missing, but I see VFET errors afterwards.

Mind you, this patch set is to be considered very-very-alpha
Mac Mar 25 @ 5:22am 
https://paste.gg/p/rimworld-game-logs/03ba9009e5ba41fdb5078b21098e54cb
Throws up a bunch of errors at start, note that I don't have Anomaly enabled, maybe you forgot a content-check patch or what it is called.

Also seems to have an issue with VFE Tribals.
kongkim Feb 28 @ 12:32pm 
Its okay, i had that, but i tried to remove the mod folder so it all were 100 gone and reinstall it. that worked. it only show the tech tabs now :)
TheCakeIsALie  [author] Feb 28 @ 12:30pm 
@kongkim Sorry about that, it requires xmlextensions now
kongkim Feb 28 @ 12:24pm 
Hi there, have you changed anything, all tabs are shown + all the tech tabs in some michmatch.
TheCakeIsALie  [author] Feb 28 @ 11:38am 
@csc001 fixed o7

There are no settings right now but I'm using some of the xmlextensions patch operations
csc001 Feb 27 @ 5:09pm 
Hello author, first of all thank you for making the research options neat mod, secondly I found that after the new version update the merge research tab is not working, more than ten tabs are still stacked together. there is no relevant option to adjust in the XML Extensions option, is it because I don't have a good setting there?
Buffalonian Jan 1 @ 12:01am 
Tweaked the Research.xml ( http://pastebin.com/N9rmiakX ) patch to properly distribute Alpha Mechs, Altered Carbon, and Biotech mech research projects, plus added appropriate title / description to the ResearchTabs.xml ( http://pastebin.com/N9wrXpf1 ).
TheCakeIsALie  [author] Dec 31, 2024 @ 6:08am 
@Buffalonian Indeed I'm aware, I would consider this mod a preview, nothing more. But I'm using it in stead of the more complicated research trees.

I have some plans ... when I have time
Buffalonian Dec 31, 2024 @ 2:39am 
Some research projects seem to be sneaking their way into the Main tab because they inherit their tech level from an abstract ResearchProjectDef parent: e.g., Altered Carbon 2: Resleeved and Alpha Mechs . (Results with this mod third-to-last, before FSF Tweaks and RocketMan).