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Bunker_DZE_Pack_By_-Mike-_Chernarus
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Type: Mod
Mod Type: Environment, Terrain
File Size
Posted
Updated
1.299 MB
Apr 7, 2024 @ 10:57am
Oct 13, 2024 @ 6:16pm
7 Change Notes ( view )

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Bunker_DZE_Pack_By_-Mike-_Chernarus

Description
THESE BUNKERS USE DELETIONS. DAYZ EDITOR LOADER IS REQUIRED FOR THE BEST EXPERIENCE.


These are some bunkers i have been working on. FEEL FREE TO USE THESE DZE FILES ANY WAY YOU LIKE. have fun

adding the cfgundergroundtriggers.json will make the bunker always dark.

Northeast bunker will be in the far top right corner of the map "can't miss it, its massive"
This bunker has been used and updated on a high pop server for a long time.
we have decided to retire it.


Severograd bunker is just ouside town in the rock quarry ///////// "much smaller"
this bunker has been used on the same server as above but for a shorter time.
reported bugs "if any" can be fixed.

BOTH OF THESE BUNKERS WILL REQUIRE A "PUNCHED CARD" TO ACCESS.
IF YOU DO NOT WANT THIS REMOVE THE CARD READER IN THE DZE VIA DAYZ EDITOR AND REPLACE WITH A LEVER.

THESE FILES ARE THE .DZE, MAPGROUPPOS.XML, AND THE CFGUNDERGROUNDTRIGGERS.JSON ONLY AND CAN BE FOUND IN ADDONS.

NOTE THAT TO USE BUNKER OBJECTS YOU WILL NEED TO COPY THEM FROM THE ENOCH MAP AND ADD THEM TO CHERNARUS. THESE CAN BE FOUND IN THE MAPGROUPPROTO.XML IN ENOCH AND PASTED OVER. THEY WILL START WITH "LAND_UNDERGROUND" ECT. IF THIS IS NOT DONE THEY WILL NOT SPAWN LOOT.

KEEP IN MIND YOU MAY ALSO SET THE TIER OF THE BUILDING WITH THIS FILE TO WHATEVER YOU WANT.
THIS COULD RESULT IN A TIER 4 BUILDING WITH TIER 4 LOOT IN A TIER 1 MAP AREA ECT.

YOU SHOULD ALSO PASTE IN THE MAPGROUPPOS.XML "MGP" PROVIDED OR USE THE METHOD SUGGESTED IN THE EDITOR LOADER MOD PAGE.


SUGGESTED USE WITH
https://steamcommunity.com/sharedfiles/filedetails/?id=2276010135&searchtext=EDITOR+LOADER

IF YOU WANT ZOMBIES INSIDE I STRONGLY SUGGEST ZOMBIE SPAWN TOOL
https://steamcommunity.com/sharedfiles/filedetails/?id=2721984927&searchtext=ZOMBIE+SPAWN+TOOL

IF YOU WANT ANIMALS I STRONGLY SUGGEST
https://steamcommunity.com/sharedfiles/filedetails/?id=2867730038&searchtext=ANIMALS

here is a link to a fun shotgun i was messing with
https://steamcommunity.com/sharedfiles/filedetails/?id=3307367643









Popular Discussions View All (2)
0
Oct 6, 2024 @ 1:27pm
json for both bunkers at once
mike
0
Apr 11, 2024 @ 8:50am
darkness
mike
84 Comments
Bojet Mar 21 @ 2:10pm 
how would i add loot to the bunkers??
mike  [author] Feb 20 @ 3:29pm 
i never made added the mapgrouppos for the elevated one because only a few players had issues with the original
mike  [author] Feb 20 @ 3:27pm 
if you are having the same issue such as loot floating or being under the floor, you used the wrong dze. the door fix one was elevated but you still should use one or the other. i would suggest using the first one, but if not, then you will need to export a mapgrouppos using the editor.
DonOrdep Feb 14 @ 7:59pm 
Im having the same issue as HopHop - so to generate the loot being in the right positionas it is below the bunkers (the big one) I need to use the editor to export the new positions?
mike  [author] Jan 17 @ 1:07pm 
although adding all these would require more addons
mike  [author] Jan 17 @ 1:06pm 
hell, i even have a rock climbing course lol
mike  [author] Jan 17 @ 1:05pm 
i do have a few more files i was going to add here, including a pavlovo military overhaul, a kamensk military overhaul, a trikresta military overhaul, a skalisty island remake ect.
mike  [author] Jan 17 @ 1:02pm 
although i must be honest, i never had any issues with zombie spawn tool. maybe an update broke it as i have not used it in some time.
mike  [author] Jan 17 @ 1:01pm 
when you spawn them in using vanilla it breaks them and they do walk through walls. using an object spawner fixed it for me. as long as you got it working i'm glad.
HopHop Jan 17 @ 10:16am 
Unfortunately, with the mod you suggested, I’m getting a lot of errors (couldnt make it work). That’s why I’m now using MPG_spawner, which allows me to do the same thing without receiving errors. It seems like my navmesh needed to be rebuilt because now they suddenly seem to walk beside the interior and walls instead of through them. I don’t know how, but it seems like it’s working now (as if the game needed to index this bunker or something).But problems solved and im happy thx !