RimWorld

RimWorld

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[SYR] Processor Framework (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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3.110 MB
2.4.2024 klo 16.00
23.7. klo 20.05
15 muutosilmoitusta ( näytä )

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[SYR] Processor Framework (Continued)

Kuvaus
Update of SYR's Processor Framework
If the original author requests it, I will remove this update.




A framework for processors to transform items and more, read player features!





A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of settings to individualize the processes and brings easy to use UI for players, as well as several other improvements, like better textures.



Players benefits:

  • New HD barrel texture
  • Barrel can be made of any wood type
  • Brewery can be made of any wood type
  • Tab to quickly select products and ingredients
  • Products are shown on the processing building
  • Performance-improvements over vanilla
  • Button in settings to replace vanilla barrels

The mod is mainly aimed at mod authors who want to add any sort of processor to their mod or make an existing object a processor. Documentation can be found in the wiki on Github: https://github.com/Syrchalis/ProcessorFramework/wiki



Load early in the load order. Some patched mods need to be loaded before, they are configured to show up in mod screen.

The following mods are patched and upgraded to use processor framework:

  • VFE Medieval
  • VFE Settlers
  • VFE Vikings
  • Salted Meat
  • RimBees
  • Vegetable Garden Project
  • Vegetable Garden Project - Drinks (UF version)
  • Fertile Fields



Important:
Processor Framework replaces other frameworks on mods it patches, for example RimBees (VE Framework) or Garden Drinks UF (Universal Fermenter). These mods will then not require the old framework anymore. Your mod list or mod manager will still complain about them needing the old framework or about load order. Ignore that! I had too many commenters that didn't understand this.

Savegames:

Adding: Safe
Removing: Not safe


Incompatibilities:

None



Universal Fermenter sucessor? Why now? What changed?
It all started a year ago, October 2020. I received a massive pull request on GitHub. This pull request added various new features and changed a majority of the code. As author I can not simply accept and merge such a pull request without a thorough review of the code. Because I need to be able to understand how it works so I can fix issues that pop up.

The pull request remained un-merged for months. Eventually 1.3 released and I wasn't able to update my mods in time. Charlotte updated Universal Fermenter and merged the pull request. in October 2021 I updated Universal Fermenter, but this lead to two different versions existing - one with the pull request (and all the massive changes) added and one without. Some modders had adapted and used the features of Charlotte's fork.

The features are good, so I tried merging the pull request myself. However, I immediately noticed two big issues that made the mod unfit for release. Since I was not familiar with how the code worked I couldn't fix these issues.

As result I decided to take the time to rewrite the entire code, add the features and a lot more as well.

All these changes made compatibility difficult so it's easier to make it a seperate mod. Now modders can transition from my UF or Charlottes UF (or even VE framework) to PF at their own pace. The name should also clarify this is absolutely not a mod just for fermenting but for any process that transforms items over time, without requiring a pawn to stand there and work.




Syrchalis' Mods
102 kommenttia
Weriik 23.7. klo 14.40 
Any chance of support for Alpha Crafts? It adds several things that can be fermented.
Knight.Chaos 23.7. klo 8.51 
@Pluralled

Yes it will cause an error if both Complex Jobs and this mod
Pluralled 21.7. klo 15.37 
Whenever loading this mod in 1.6 with Complex Jobs (I tested with only DLCs + Harmony and Complex Jobs loaded) I get a PatchOperation Failed error, has this been happening to anyone else?
Maal 21.7. klo 12.12 
@Balthazad
You can see his mods directly through the workshop, no need to go on his profile.
https://steamcommunity.com/id/ViralReaction/myworkshopfiles/?appid=294100
Balthazad 21.7. klo 7.04 
@ViralReaction
hi there, i tried to take a look at your other mods, but i wasn't allowed to because your profile is fully private :o
Guineatown20806 18.7. klo 8.01 
For whatever reason I only have the whisky cask from VE Brewing expanded with this mod installed (I don't have the other ones in my build tab). I expected the Universal Fermenter Barrel to have the option to make tiquila, vodka and gin, but no. I have to spawn the vodka drum, gin still and tequila barrel in with dev mode and then build blueprint copies of them. Why is this the case in 1.6 now?
ViralReaction  [tekijä] 18.7. klo 7.06 
I am looking into it, but need to get my other mods stable before looking at some more QoL for this.
McDuff 16.7. klo 12.13 
Is there any way to include a "process until X" mechanism?
Maltesefalcon 14.7. klo 22.56 
Having issues with this mod. When i go to create a bill, the UI just explodes .
Radar 13.7. klo 10.16 
someone else have problem with this mod with medieval att?