RimWorld
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[SYR] Processor Framework
   
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3 трав. о 9:57

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[SYR] Processor Framework

Опис
Update of SYR's Processor Framework
If the original author requests it, I will remove this update.




A framework for processors to transform items and more, read player features!





A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of settings to individualize the processes and brings easy to use UI for players, as well as several other improvements, like better textures.



Players benefits:

  • New HD barrel texture
  • Barrel can be made of any wood type
  • Brewery can be made of any wood type
  • Tab to quickly select products and ingredients
  • Products are shown on the processing building
  • Performance-improvements over vanilla
  • Button in settings to replace vanilla barrels

The mod is mainly aimed at mod authors who want to add any sort of processor to their mod or make an existing object a processor. Documentation can be found in the wiki on Github: https://github.com/Syrchalis/ProcessorFramework/wiki



Load early in the load order. Some patched mods need to be loaded before, they are configured to show up in mod screen.

The following mods are patched and upgraded to use processor framework:

  • VFE Medieval
  • VFE Settlers
  • VFE Vikings
  • Salted Meat
  • RimBees
  • Vegetable Garden Project
  • Vegetable Garden Project - Drinks (UF version)
  • Fertile Fields



Important:
Processor Framework replaces other frameworks on mods it patches, for example RimBees (VE Framework) or Garden Drinks UF (Universal Fermenter). These mods will then not require the old framework anymore. Your mod list or mod manager will still complain about them needing the old framework or about load order. Ignore that! I had too many commenters that didn't understand this.

Savegames:

Adding: Safe
Removing: Not safe


Incompatibilities:

None



Universal Fermenter sucessor? Why now? What changed?
It all started a year ago, October 2020. I received a massive pull request on GitHub. This pull request added various new features and changed a majority of the code. As author I can not simply accept and merge such a pull request without a thorough review of the code. Because I need to be able to understand how it works so I can fix issues that pop up.

The pull request remained un-merged for months. Eventually 1.3 released and I wasn't able to update my mods in time. Charlotte updated Universal Fermenter and merged the pull request. in October 2021 I updated Universal Fermenter, but this lead to two different versions existing - one with the pull request (and all the massive changes) added and one without. Some modders had adapted and used the features of Charlotte's fork.

The features are good, so I tried merging the pull request myself. However, I immediately noticed two big issues that made the mod unfit for release. Since I was not familiar with how the code worked I couldn't fix these issues.

As result I decided to take the time to rewrite the entire code, add the features and a lot more as well.

All these changes made compatibility difficult so it's easier to make it a seperate mod. Now modders can transition from my UF or Charlottes UF (or even VE framework) to PF at their own pace. The name should also clarify this is absolutely not a mod just for fermenting but for any process that transforms items over time, without requiring a pawn to stand there and work.




Syrchalis' Mods
Коментарів: 49
ViralReaction  [автор] 20 верес. о 10:20 
Without a log I cannot help you. But this mod hasn’t been updated since May
Therapi 20 верес. о 9:31 
yes that's the same problem I had. Crashing as the game is loading. I am pretty sure it's SYR Processor Framework. It was working perfectly until recently as Odin reported the same thing 8 days before I had a problems first start coming up. I absolutely made sure it was not another mod. This mod list is the only fun way to play this game waaaah waaaah! lol please feed us moar
Odin 12 верес. о 10:00 
it crashes the game when game is launching((
ViralReaction  [автор] 30 серп. о 17:51 
You need to unsubscribe from the original one.
John Banana The Fool 30 серп. о 17:51 
i have a slight problem, ingame it says the mod is only 1.3 and 1.4 but on the mod page it says 1.5. is there anyway to fix this
wydscum 27 серп. о 5:14 
my fault man im glad i can use this mod again thoo
wydscum 27 серп. о 5:14 
oml man i just figured it out LMAOO rimpy does that if you have two of the same mod whether they're active or inactive
wydscum 27 серп. о 4:26 
idk if you use RimPy but it's a mod loader for rimworld and i have a big mod list so usually i'd think there'd be an incompatibility in one of the other mods somewhere but it pops up with caution signs every time i put this and sos2 in the same mod list even tho they should be compatible. When I ignore the alerts and load rimworld anyway if i try to do a quicktest world it doesn't load at all and when i load a save all my pawns are gone from the colonist bar, and invisible with their names showing and no way to interact with them. I've tried using other translations of this mod, and removing my facial animation mods cause they mess with the colonist bar but to no avail
ViralReaction  [автор] 26 серп. о 14:22 
I am not familiar with SoS, what things are not working?
wydscum 26 серп. о 10:25 
please add support for save our ship i beg loll