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Bir çeviri sorunu bildirin

























However, while everything turns out to work just fine, I encountered a strange problem where as long as my patch include any new def created using KCSG.SettlementLayoutDef, there will be a DebugLog pop up upon finishing initializing the game with no error message. I rooted down the problem by copying one of your def, change nothing but its name, and found that any new def added would cause this empty pop-up. I'm confused because I followed the exact same way you did.
While this issue is pretty much ignorable, it's still kinda annoying and I would love to learn how to fix that. I would greatly appreciate if you could take a look and help me out. Here's the link to my patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3614595294