Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen

























However, while everything turns out to work just fine, I encountered a strange problem where as long as my patch include any new def created using KCSG.SettlementLayoutDef, there will be a DebugLog pop up upon finishing initializing the game with no error message. I rooted down the problem by copying one of your def, change nothing but its name, and found that any new def added would cause this empty pop-up. I'm confused because I followed the exact same way you did.
While this issue is pretty much ignorable, it's still kinda annoying and I would love to learn how to fix that. I would greatly appreciate if you could take a look and help me out. Here's the link to my patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3614595294