RimWorld
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Vanilla Base Generation Expanded
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Mod, 1.5
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3.212 MB
2 avr. 2024 à 4h19
2 avr. 2024 à 7h40
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Vanilla Base Generation Expanded

Dans 1 collection faite par Oskar Potocki
Vanilla Expanded
109 objets
Description


See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



Check out our collection at:
113 commentaires
Z E N I T 15 juin à 9h04 
Reporting a warning

[KCSG] Vanilla Base Generation Expanded contains 57 missing symbols.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
KCSG.StartupActions:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.StageRunStaticCctors/<StaticConstructAll>d__16:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Killzonedead 14 juin à 21h13 
same
bdegenkolb4 3 juin à 17h12 
✪ Homura I have the same issue with vehicles entering bases and when using the camps mod it just fails to load altogether.
Wimpypumpkin 1 juin à 17h03 
It seems like whenever i go to villages during gather information for ideology revered weapons. The Terminals dont spawn. I believe its bc the base spawn is being altered
kev675243 18 mai à 10h28 
Try pre-generate the map with an alliance assault, air vehicle, or pawn before having your ground vehicles enter. Seems to be necessary for me for bases in mountains
PurpleSnakeSnacc 18 mai à 3h00 
✪ Homura yeah i have the same issue
✪ Homura 11 mai à 9h23 
When my colonists enter enemy bases (reinforced by Vanilla Base Generation Expanded) using vehicles from the Vehicles Framework mod, the game freezes/crashes immediately. Has anyone else encountered this issue?
Head 1 mai à 8h57 
Any way to add support for HAR custom bases?
qux 1 mai à 6h49 
Is it possible to add the ability to spawn prisoners to your framework?
You have a tag for slaves but not for prisoners. It would be great to be able to generate prisons!
foehn123456 16 avr. à 11h45 
It's such a pity that this mod is incompatible with HAR race bases