RimWorld
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Vanilla Base Generation Expanded
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Mod, 1.4, 1.5, 1.6
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2 апр. 2024 в 4:19
2 юли в 10:52
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Vanilla Base Generation Expanded

В 1 колекция от Oskar Potocki
Vanilla Expanded
110 артикула
Описание


See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



Check out our collection at:
221 коментара
chunkylord2 преди 2 часа 
@-ᴍᴀᴄʜᴛ How'd you make a patch for VFE-P? I can't find a patch or solution anywhere?
Worldwidegamer 5 авг. в 14:10 
Does this work with factions added by vanilla factions expanded or vanilla races expanded? I only get the new bases on base game factions.
DarthBrawn 4 авг. в 18:36 
apologies if this has been asked before,

But is there a way around the steam issue? I'm trying to play a 1.5 save on 1.5, and just switched to a new rig
Sarg Bjornson  [автор] 4 авг. в 8:21 
If it doesn't generate what you see on the pics above, you have a bug. If you have a bug, you report it. If you don't report it, it means nothing.

But if you just like wasting all our times, by all means.
biggyzs 4 авг. в 6:24 
@Sarg Bjornson This base generator generates empty bases maybe some slaves and square of turrets not connected to anything. If this means nothing ... ok....
Sarg Bjornson  [автор] 2 авг. в 9:13 
@amortis87: yeah
Sarg Bjornson  [автор] 2 авг. в 9:13 
"Borked" means nothing. You either have a specific issue like Amortis, which we are aware of, or you have an anecodte
TheDoctorBC5 1 авг. в 19:52 
Yeah I'm having the same issue as the people saying it's borked. I'm not sure what could cause the conflict though. I don't have anything else that would effect terrain or structure generation. Could it be better exploration loot?
amortis87 1 авг. в 15:07 
Well that sucks. Thanks for letting me know. Might be a stupid question, but would it still work if I played on 1.5?
Sarg Bjornson  [автор] 1 авг. в 13:44 
Yeah, and we can't fix it. Due to a Steam error, this mod can't be used in 1.6 on a 1.5 save