RimWorld

RimWorld

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Vanilla Base Generation Expanded
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Mod, 1.5
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3.212 MB
2.4. klo 4.19
2.4. klo 7.40
2 muutosilmoitusta ( näytä )

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Vanilla Base Generation Expanded

1 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
96 luomusta
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This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



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59 kommenttia
-Macht 23.5. klo 9.57 
NVM, spent an hour or so reading the code, I added patches for the pirate factions on the folder. I assume you can also mix and match base generation which is pretty neat.
-Macht 23.5. klo 6.41 
I don't think this is applying to Pirate factions, I've raided a Junker and Pirate in my current runs and it always rendered the vanilla one.
kev675243 21.5. klo 0.43 
any way to make the bases even harder (for example more defenders, turrets, and or structures)?
Cosmo Kramer 19.5. klo 20.40 
Does anyone know if this works with Grimworld factions? I tried visiting an AM city but the map didn't have any buildings or colonists that I could see.
Sarg Bjornson  [tekijä] 8.5. klo 9.38 
They should be, as they are using the same system!
Elementaruss 8.5. klo 2.08 
Hi, thanks for the update!
In the mod description of "VFE Ancients" it said "This mod does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything inbetween."
But i guess this mod is compatible though ? Thanks
Oskar Potocki  [tekijä] 6.5. klo 1.41 
No.
XXFQ007 5.5. klo 21.18 
I think it's incompatible with VE settlers... The houses was gone.
joga_bonito 5.5. klo 7.02 
I get an XML about this mod missing 17 symbols, any ideas?
kotoloh 2.5. klo 13.47 
if im dont have acces to patreon? (patreon blocked in my country) im would like to know any news about vanilla expanded series