RimWorld
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Vanilla Base Generation Expanded
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Mod, 1.5
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3.212 MB
2 апр. в 4:19
2 апр. в 7:40
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Vanilla Base Generation Expanded

В 1 колекция от Oskar Potocki
Vanilla Expanded
96 артикула
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See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



Check out our collection at:
64 коментара
Oskar Potocki  [автор] 10 юни в 11:13 
Two entirely different mods. Our mod uses hundreds of small prefab modules to make up large and interesting bases with shuttle landing pads, mortar emplacements, dining rooms etc.
titititi 10 юни в 9:04 
What's the difference between Vanilla Base Generation Expanded and Large Faction Bases (Continued)?
Da Evil Wizard 2 юни в 17:51 
ehhh i hate that theres not a perfect or better mod for bases. larger faction bases makes them insane and this mod doesnt even give the bases walls or good loot, hope one comes along soon
Deon ☣ 1 юни в 13:53 
I've tested and indeed stuff spawns!

One report that you may want to tweak: I've seen props like "Pallet with barrels" spawn on its side, which makes it look weird. If this can be fixed, it would be awesome.

Thank you for this mod.
Deon ☣ 1 юни в 13:47 
Since this has lines like these:
<li MayRequire="VanillaExpanded.VFEPropsandDecor">VFEPD_PalletBarrelGreen</li>

Does it mean that there's a soft dependency on Props and Decor, and it would actually beautify the bases with more stuff? I didnt find it in description.
-Macht 23 май в 9:57 
NVM, spent an hour or so reading the code, I added patches for the pirate factions on the folder. I assume you can also mix and match base generation which is pretty neat.
-Macht 23 май в 6:41 
I don't think this is applying to Pirate factions, I've raided a Junker and Pirate in my current runs and it always rendered the vanilla one.
kev675243 21 май в 0:43 
any way to make the bases even harder (for example more defenders, turrets, and or structures)?
Cosmo Kramer 19 май в 20:40 
Does anyone know if this works with Grimworld factions? I tried visiting an AM city but the map didn't have any buildings or colonists that I could see.
Sarg Bjornson  [автор] 8 май в 9:38 
They should be, as they are using the same system!