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[RH2] Faction: Militaires Sans Frontieres
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Mod, 1.4, 1.5
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59.481 MB
30 mars 2024 à 16h15
5 avr. à 20h08
47 notes de changement ( voir )

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[RH2] Faction: Militaires Sans Frontieres

Dans 2 collections faites par Chicken Plucker
Project Red Horse: Metal Gear Solid mods
6 objets
Red Horse² - Factions
7 objets
Description
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business. Militaires Sans Frontieres is a valuable commodity where clients all over the world are in need of their services.

They are an army without a flag, they are soldiers without borders. A wrench in the old system of deterrence.

Warning: Mod previews and description may contain MGSV: The Phantom Pain spoilers.






Contents:
- 512x512 px, high quality apparel and weapon texture art.
- Unique faction with their own backstory and characteristics.
- Custom Metal Gear pawnkinds and quests
- Custom faction leader and trader
- Peace Walker Basilisk and Pupa
- Metal Gear ZEKE
- Mechs are gestatable with Biotech DLC enabled
- Dynamic faction relationship with Task Force 141, FOXHOUND and etc. (RH2 faction mods). MSF is hostile to these government entities.

Guest Starring:
The following unique pawns are available in one-off quests.


Mosquito's caravan was ambushed by traitors from within MSF!
If you help him, he will join your colony and relations with MSF will increase by +25.

Hideo's squad was wiped out and he is fleeing from PS Escort personnel that betrayed MSF!
Hideo will join your colony and relations with MSF will increase by +50 should you choose to accept to help.

Huey is being accused of sabotage and has been exiled from MSF! He is being chased by a rogue Peace Walker (Basilisk) that was hacked by enemy forces.
If you help him, he will join your colony, relations with MSF will decrease by -25.

Paz is fleeing from an MSF capture or kill force!
If you help her, she will join your colony but relations with MSF will break down completely.

Venom Snake, on behalf of MSF, is asking for help in taking down a Peace Walker (Pupa) that has gone rogue.
If you accept his mission, he will join your colony and relations with MSF will increase by +100.
(Note: Venom Snake has a 25% chance to spawn with the Chicken Hat)








Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Promotions




Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- Is compatible with Combat Extended?
Why are we still here? Just to suffer? Every night, I can feel my leg… and my arm… even my fingers. The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you?

(The answer is no)

- Will this mod work without x DLC?
This mod will work without x DLC.


Recommended to be played with:





Please consider to:
[ko-fi.com]


Credits:
Times New Roman - Peace Walker texture
BlackMarket420 - Metal Gear ZEKE texture, apparel and weapon art
Fiendakko - Apparel art, Weapon art
"Laughing Octopus" Tittymcswaggy - Apparel art
Chicken Plucker - Apparel, weapon and UI art. Sound design. Coding.
Jecrell - Coding
Taranchuk - Coding
Arquebus - Coding
Samael "Raiden" Gray - Biotech compatibility coding (Gestation machines, son.)
Autumn "Hot Coldman" Point Eclipse - Tactical Advisor
Aelanna - Tactical Advisor
"Revolver" AOBA - Tactical Advisor
Omni - Funding and support
Konami - For punishing all of us. The comrades we've lost, won't stop hurting.
Hideo Kojima - Metal Gear Solid
Akihiro Honda / Jeremy Soule / Kazuma Jinnouchi / Nobuko Toda / Norihiko Hibino / Takahiro Izutani / Todd Haberman / Yoshitaka Suzuki - Metal Gear Peace Walker soundtrack
Lori Alan - AI generated voice of Peace Walker/The Boss AI
Mendola - Sound FX sample (Peace Walker)
KGSound - Sound FX sample (Metal Gear ZEKE)
Tynan "Big Boss" Sylvester - RimWorld
Ludeon "Punished Snake" Studios - RimWorld
Chat "Mammal Pod AI" GPT - Some help with writing
Tikubonn - Non-Lethal weapon coding
pixelhans - Miller's Maxi Buns logo design
288 commentaires
Dick Sledge 3 mai à 19h22 
This is probably my favorite of your factions mods and that is saying a lot because I like all of the faction mods. Great artwork, great implementation into the game, and love the recruitment feature that you made. Keep up the amazing work with all that you do, looking forward to whats next!
Ōkami Kira 2 mai à 15h55 
Moreover, after the fight - i destroyed the peace walkers (with dev tools) and everyone left the map normally. So... Just letting others know that this is temporary fix for that. Just destroy it with dev tools and others faction members will leave the map.
Ōkami Kira 2 mai à 15h53 
Hi.
https://gist.github.com/HugsLibRecordKeeper/b43d3937c6ca539ae18c3534a3bc5a7a

Not sure if i shall post it like this, but i saw that some people had the same problem as I do. So after calling for help, peace walkers spawned with some poeple and they wont leave the map. Above you can find the logs. I have a lot of mods but... Not sure where to start.
ActiveMars828 23 avr. à 21h27 
Does Paz have any kind of content after you accept her into your colony or does she become just another pawn at the cost of going to total war with MSF?
Lord of the Hold 5 avr. à 20h32 
Thanks for the info!
Chicken Plucker  [créateur] 5 avr. à 20h26 
Continued..

8. Facial Animation compatibility?
The mod is it's own thing, the pawns in this mod do not use new faces, they use vanilla faces. That means Facial Animation should work with it because it edits vanilla faces.

9. Say my name
You're Heisenberg.
You're Invisible.

Other than that thank you for your comments, I can only apologise if you waited for a reply and didn't get what you wanted or asked for after all this time, but I hope it's been referred to below or above. I've got other things besides modding sadly, and my resources here are so so limited. Happy you guys enjoy the mod, hope I can add more to your enjoyment in the future. Cheers
Chicken Plucker  [créateur] 5 avr. à 20h26 
Continued..

5. I gave an error log
Your error log is not the full one, please paste it in pastebin, that or it seems you have a mod conflict considering nobody else is flagging the same issue. Please understand I get tonnes of reports like this, and it's overwhelming considering most of the time it's another mod causing it.

6. SKULLS unit/XOF stuff
XOF mod is planned. Pawns like The Boss, Eva and Quiet are planned to be recruitable there, but right now everyone involved in the mod has other pressing matters.

7. Destroyed Peace Walkers, what do?
Machining bench lets you break them down like you can with mechanoids.
Chicken Plucker  [créateur] 5 avr. à 20h24 
Continued..

2. Quiet as a new recruitable pawn
Here's the deal folks. Quiet can go invisible, and she would easily be super broken with her abilities. I do not have the code for her to leap around and be invisible, and while she was originally planned for XOF, it's clear the mod is very very delayed.

Would you like a Quiet Pawntype for this mod even if she couldn't do her canon abilities? Even if she's not even really MSF, just so she can be part of this mod?

Let me know.

3. Why does Paz make MSF angry?
Can't spoil it, but she'd make you angry too.

4. Reports of a bug without an error log
I can't do anything without a complete error log. You could tell me that Big Boss caused your game to get nuked into perpetual war but without an error log, who knows what's causing what
Chicken Plucker  [créateur] 5 avr. à 20h24 
Hello all, have been very absent for a long time. I'm going to respond to some of your commonly asked questions from several months ago and I do apologise if I miss your question. There's a lot to sort through, and it's either been answered before or your issue is likely too specific to your save, maybe a mod conflict I don't have the luxury of looking into at the moment due to time.

1. CE?
I'm too busy to patch for CE. Please go to their discord or do it yourself, it's difficult enough to push mods for vanilla, so having to make my mod work with someone else's mod? Not feasible.
Bamboo Hatted Mentor 5 avr. à 19h23 
When you cant even say my name...