Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please take this as a constructive comment.
Tried your mod because it seems like you are addressing some of the missing or not so refined bail mechanics in the base game.
What happened in my game was that every battlefield was full of abandoned ships and you could easily find them even outside the main battle areas.
It seems that with some tweaks on the chance of bailing caused by other NPCs and in general, and as suggested, in a mechanic for NPCs to also claim some of the ships would make the mod more balanced.
As it is, I have decided to not use the mod because it makes it too easy to get abandoned ships, to the extent that it would be easier, and less of a shore, to just use a cheat mod to spawn the ships you want.
Would be amazing if the NPC factions had special salvaging ships that do the same. Or if you'd get a reputation penalty for stealing their ships (which you actually do, you know). :)
Quote:
> and the pilot will never bail (captain always goes down with his ship)