Project Zomboid

Project Zomboid

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Jack of all trades profession
   
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425.500 KB
Mar 23, 2024 @ 12:43am
Mar 23, 2024 @ 1:03am
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Jack of all trades profession

Description
This mod introduces the Jack of All Trades profession, something that i think will spice up a lot of people's runs.

If any of you think this mod is too unbalanced please let me know as i am happy to change the cost of the profession.

It currently adds one of each of the games base games skills to the profession giving a wide variety of options for players once they are in the game. You may think this is little overpowered, which is why I've given it a hefty -20 cost to hopefully balance it out. Anyways, i hope you enjoy!

Thank you to Fenris_Wolf for the Professions framework as this made things a lot easier for me.

Also please check out my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3201316445

Workshop ID: 3196967152
Mod ID: XyromythJackofallTrades
5 Comments
Xyromyth  [author] Mar 29, 2024 @ 4:32pm 
nah ye u right
KING Mar 29, 2024 @ 3:08pm 
That would sadly make it quite shit. While it certainly fits, it would just ruin crafting.
Xyromyth  [author] Mar 29, 2024 @ 1:26pm 
yeah good idea king, i was thinking either setting a max skill limit of 2 or 3 so they can not "master" any skill, but i also like that idea as well.
KING Mar 29, 2024 @ 1:10pm 
Needs a unique debuff that relates to the original quote "Jack of all trades, master of none, though oftentimes better than a master of one.” Such as the inability to choose positives.
suby91 Mar 28, 2024 @ 12:30pm 
Little overpowered? Even if you set -50 cost, its overpowered lol.