RimWorld

RimWorld

143 ratings
Dynamic's Traits
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Mod, 1.4, 1.5
File Size
Posted
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275.490 KB
Mar 19, 2024 @ 9:58pm
Nov 22, 2024 @ 6:29pm
15 Change Notes ( view )

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Dynamic's Traits

Description
This mod is a collection of (currently) 34 traits made by me, although this number is likely to increase in the future. They generally hover around the strength of other vanilla traits, and are either things I personally desired or things I thought were neat concepts and wanted to play around with. Some change stats, some change skills, and some change behaviors. There isnt a particular theme with them, but I did my best to make them all worthwhile without stepping on the toes of vanilla's traits

I dont believe this should conflict with anything, but you might have traits that share the same name if you use other trait mods. I cant really do much about that besides changing the name but Id rather not do that if I can help it. These traits also wont automatically hook into memes and precepts added by other mods, so if theres a mod you really want compatibility with either ask me or that mods author

Disclaimer: I dont know how to code, infact the reason Im making this mod is to teach myself how to do it. There are no bugs that I noticed in my testing but Im only one person, so if you find anything please let me know as descriptively as possible. I want this mod to be balanced, so if you think I should tweak or change stuff tell me and explain why you think it needs it. Also Im happy to listen to any ideas if yall have some! I cant promise Ill include it but Ill at least consider it. Lastly, as I get better at this and learn more Im likely to add more complex traits and revisit old ones, but Ill always do my best to keep this mod compatible with older versions of it

Please tell me your thoughts on the mod! The only way I can improve is through critique, praise, and advice
Popular Discussions View All (2)
15
Nov 4, 2024 @ 11:59pm
Balance suggestions and trait ideas
Dynamic
9
Jan 5 @ 11:12pm
Bugs and typo report
Dynamic
38 Comments
Yekaterinnani Jan 4 @ 10:14am 
Hi. I have an error on startup about the claustrophobic trait:

https://gist.github.com/HugsLibRecordKeeper/0ace6b496e2a18b7dadbc5d4ff1e40f8
Dynamic  [author] Jun 15, 2024 @ 8:57am 
@YoDadCleveland Yeah that picture was originally a place holder but i thought it was really funny so I kept it. I havent been able to work on the mod as much as Id like so far because life has gotten in the way, but hopefully once I finish stuff up I can finally push that compatibility update and get back to working on the fun parts of the mod
Marchiel Graham Jun 7, 2024 @ 3:39am 
it's a good traits mod so far imo, you also get a cute mod thumbnail to look at for 5 minutes every time you tried to sort or optimize your modlist kek
Dynamic  [author] May 25, 2024 @ 1:34pm 
@TurtleShroom Yeah I saw, Ill work on it when I go on vacation soon. I guess its karma for not playing with any trait mods besides my own lol
TurtleShroom May 25, 2024 @ 1:03pm 
Hello! I actually wanted to inform you that your Mod causes a lot of errors because of the way it adds Traits into Memes that DO NOT already have the DISAGREEABLETRAITS bracket.

In the Suggestions Discussion, I have put a way to do it so that it checks if one exists, and adds it ONLY if it does exist.
Chocoroom May 2, 2024 @ 7:24pm 
Always good to see unique trait mods
Dynamic  [author] Mar 26, 2024 @ 5:09pm 
@D3K43 Considering how malleable rimworld is from a modding standpoint Im sure its probably possible in some way shape or form, however that would likely involve an intimate understanding of rimworlds code and C#, understanding that I dont have. You can check to see if throttling has kicked in on a skill by hovering over it, if it has it will mention it
D3K43 Mar 26, 2024 @ 8:21am 
Oh ok that clears things up. Though, would it be possible to remove the "throttling" mechanic from any given pawn with the "Potential" trait?
Dynamic  [author] Mar 25, 2024 @ 11:49pm 
@D3K43 Thank you!