Total War: WARHAMMER III

Total War: WARHAMMER III

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Doom Knights of Tzeentch Rebalanced (Exalted Hero alike)
   
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Mar 19, 2024 @ 4:37am
May 1, 2024 @ 7:06am
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Doom Knights of Tzeentch Rebalanced (Exalted Hero alike)

Description
There are some Doom Knights mods out there but this is my own take.

With the introduction of Chaos Lord and Exalted Hero of Tzeeentch (and the fact that I finally bought SoC during sale), I feel like now I can somehow justify adding ap and anti-large to Doom Knights and make them echo with the play style of said units, especially when Exalted Hero is similarly priced.

Stats are made based on Exalted Hero without changing the price, but also with Righteous Lances of Wei Jin and Colossadon Riders in mind.

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Some remarks on stats:

HP: A combined HP of 6480 is not great but also not too bad for a flying cav unit. Since both the offensive and defensive capabilities of the unit are quite good at this point, it's untouched.

Melee attack: Decreased a bit to maintain a small gap between DK and Exalted Heroes. Other AP cav tend to have lower melee attack but they usually also have high charge. Still, might nerf it if needed.

Melee defence: Should be higher than attack for a halberd unit.

Weapon Strength:

The original value of 80 combined would be too high for a AP unit. A 30% nerf is given to bring it in line with most cav. For halberd units of Tzeentch, the AP value usually sits between 65%-70% of the total value. A 70% value is given here as this is only a 24 man unit.

For anti-large, originally I just want to give +15 since no flying cav unit has a value higher than this. But again since disc units have a rather low charge value, +20 is given for now. +25 like Exalted Hero or some halberd ground cav would be too strong I think.

Charge: Decreased to 32 to bring it in line with other disc units.

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Some more remarks:

Imo CA should have redesigned Doom Knights when they introduce both Chaos Lords and Exalted Heroes of Tzeentch in SoC. I guess the reason why CA don't give Doom Knights AP and anti-large is simple, it's very strong, especially on a flying unit. And it seems that they still want to keep this at least on the hero and lord level.

Still now in-game there are not many AP flying cav let alone both AP and anti-large. Perhaps now with this change the stats are still not very balanced or even a bit OP but I think this direction is at least perhaps a logical change.

Tzeentchian factions obviously also need something to protect their squishy flying spellcasters and missile units from other flying units and the vanilla stats just wouldn't cut it. The problem is, maybe, Doom Knights are also too strong at taking out other large units even at $1500. However the same thing can also be said for Exalted Heroes, which can be similarly priced on disc depending on chosen options.

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My other WH3 Mods:

- The Cult of Slaanesh
https://steamcommunity.com/sharedfiles/filedetails/?id=3027059730

- Bretonnia - Foot Knights Pack for Vanilla
https://steamcommunity.com/sharedfiles/filedetails/?id=2943967280

- Empire Reiksguard Foot Knight Pack and Garrison For Vanilla
https://steamcommunity.com/sharedfiles/filedetails/?id=2946462682

- Improved Wildwood Rangers (Better anti-large)
https://steamcommunity.com/sharedfiles/filedetails/?id=2995347226
1 Comments
낙원상가 Mar 19, 2024 @ 7:13pm 
he must bring Doom. to weak in vanilla:steamthumbsup: