Total War: WARHAMMER III

Total War: WARHAMMER III

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[6.1]The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)
   
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2.349 MB
Aug 28, 2023 @ 3:10am
Mar 27 @ 7:43pm
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[6.1]The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)

Description
SFO version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3350899132

Recruit Soul Grinder submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3327637440

A more mod compatible version of this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3236955465

An 'all lord type' submod is now available:
https://steamcommunity.com/sharedfiles/filedetails/?id=3102981575

A skill dump for the 'new' heroes in this mod is uploaded separately:
https://steamcommunity.com/sharedfiles/filedetails/?id=3027692942

A skill dump for the 'new' heroes in this mod with bonus 1% HP per level:
https://steamcommunity.com/sharedfiles/filedetails/?id=3236864626

Thank 泡泡茶壶 for making a fantastic Chinese localisation for this mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=3027705848

Thank ShadDoUrden for the French translation!
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3175558325

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Inspired by Morven's Morathi Simple Slaanesh Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=2855142590 and the Cult of Slaanesh from Storm of Chaos (but not strictly following), this is my own take on the Cult.

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Features/Design choices:

1. Lord - Supreme Sorceress is the only Lord choice. Added Slaanesh spells to Morathi

2. New unit - Cold One Dread Knights (Lances)

3. Black Arks - Since Corsairs are not in the original army list, Black Ark is untouched, except adding the new unit


4. Unit roster and the Cult of Pleasure building

- Added sorceress with lore of Slaanesh and marked Master.

- No Slaanesh RoR. No Daemonic Lords, Heroes or Chaos Sorcerers.

- All Slaanesh units except Spawns, Forsakens and Soul Grinders can be recruited from the CoP building.

- Garrison added for CoP building

- Added Cultist variant with the replenishment skill, for those who don't use Death Hag in a Slaanesh Army (and myself)

- Increased Cultist (and Death Hag) cap for lv5 CoP building

- Added 1 Sorceress cap for lv5 CoP building


5. Global recruitment enabled, but no encampment stance or technology bonus for recruitment time.

6. Mark of Slaanesh

- Most but not all DE units can be marked. Like Vanilla, marked units gain +5 speed (run speed and charge speed), physical resistance (5% on most units), strider and immune to psychology attributes.

- Marked units also gain immunity to Chaos wastes and corruptions

- You can also mark or upgrade the units via the warband upgrade panel (may have issue with other faction/warband mods)

7. No seduction. I want to keep it as a daemonic feature. The roaster should be strong enough to begin with. And unfortunately it can't be modded as a Morathi only feature (to my knowledge anyway). And there are other mods that let you do so.

8. Added Slaanesh ancillary/item set to the faction

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Technical remarks:

- Since I achieve the lord choice by editing CA's tables, this mod will need to be updated every time CA add new lords and heroes. Also, update is needed because Slaanesh features are added to Morathi in campaign.

- Should be compatible with most agent mods (might have UI issues)

- Compatible with Marthenil's Variant Selector

- Dread Knight (Lances) unit card image taken from imgur: https://imgur.com/gallery/Qd46ylM

- I cheat to speed up my testing process

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Some of my other WH3 Mods:

- Bretonnia - Foot Knights Pack for Vanilla
https://steamcommunity.com/sharedfiles/filedetails/?id=2943967280

- Empire Reiksguard Foot Knight Pack and Garrison For Vanilla
https://steamcommunity.com/sharedfiles/filedetails/?id=2946462682

- Wood Elves Enchanted Arrow Upgrades (With All Six Arrow Types)
https://steamcommunity.com/sharedfiles/filedetails/?id=3276520846

96 Comments
Murray222  [author] May 19 @ 1:47pm 
@67%: Appreciated :) Can't wait for the upcoming DLC!
67% May 18 @ 3:01am 
Thanks you! For the amazing mod.
Murray222  [author] Mar 22 @ 2:36pm 
Ītzpāpalōtl: Probably not.
Ītzpāpālōtl Mar 22 @ 1:29am 
genuinely dumb question but is this compatible with Linglings cult of slaanesh mod?
Wendek Dec 16, 2024 @ 3:04pm 
Thanks ! Definity gonna try this out for my next campaign.
Murray222  [author] Dec 16, 2024 @ 2:35pm 
@Wendek: Yes. I am too lazy to change the description but you can see the unit cards when you point at specific techs/skills.
Wendek Dec 16, 2024 @ 1:27pm 
Hello, does this mod also add buffs to the Daemon units from skill trees and/or techs?
Firo Dec 4, 2024 @ 7:09pm 
No, you're right, my bad. I was thinking about the fix for this the wrong way. Sorry. But thank you for responding anyway.
Murray222  [author] Dec 4, 2024 @ 4:51pm 
@Firo: If I just change it that would make that animation mod necessary/required for this mod and I don't think everyone would like to use that mod.

I would look at it this weekend or next to see if I can make a submod but no promise since replacing stuff might not always work as an submod due to how mods interact with each other. Adding stuff is also better than changing/replacing stuff as submod.

And from my understanding it might be a lore reason why CA/CW decided not to use the animation with the sword now, but Im not sure indeed. AT least I don't think I saw a Morathi miniature with the sword.
Firo Dec 3, 2024 @ 12:39pm 
Hey, I was wondering if it would be possible to alter Morathi's foot animation to hu1b_elf_staff_and_sword, in the land unit tables, so it can be compatible with the Morathi sword fix mod. I think that's the only thing that needs to be done. Thank you