X4: Foundations

X4: Foundations

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Station Combat Rebalance (VRO)
   
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35.622 MB
Mar 9 @ 2:39pm
Apr 8 @ 10:07am
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Station Combat Rebalance (VRO)

Description
VRO version of Station Combat Rebalance (SCR). Rebalance station-related combat. The overall goal is to emphasise the strategic role of defence stations but preventing them from being too overpowered. Sector ownership now provide all friendly stations in a sector with strong combat advantage, thus defence stations are essential assets for holding a space. Stations, especially defence stations, now have access to unique turrets for point defence, anti fighter and anti capital. As a result, they are now highly dangerous to any fleets not specialised to station siege. A new station siege order and dedicated siege fleet jobs are added for the AI factions to deal with defence stations.

For more information please refer to https://steamcommunity.com/sharedfiles/filedetails/?id=3168407559
13 Comments
DrWhoKnows  [author] May 6 @ 1:16pm 
I'm aware of the bug. Will fix it later when I have time.
CondoR May 4 @ 10:42am 
Spam in debuglog:
[] 201.25 Error in AI script move.generic on entity 0x6706d: Property lookup failed: global.$kAAIT
* Expression: not global.$kAAIT.exists
* Action: <signal_objects>, line 522
DrWhoKnows  [author] Apr 9 @ 1:30pm 
没有修改炮塔逻辑,唯一可能有关的就是SCR修复了原版里一个炮塔导弹防御的bug。而且最新版连这个bug修复都没包含(7.0beta修复了这个bug,所以我在本地文件里把修改删掉了,打包时忘了加回去)。chill turret我没用过,或许有冲突的地方,不过我没法给各种其他人的MOD挨个做兼容。
LyBroing Apr 9 @ 7:53am 
更新后我立刻测试了,我发现这个Mod好像还更改了炮塔的瞄准逻辑,在我安装有Chill Turrets的情况下战舰的炮塔在摧毁空间的炮塔后只会瞄准站中心攻击,即使中心是一片空地还是会无休止的攻击而不是摧毁其他模块,就如同鱼雷和制导导弹的攻击逻辑一样,除非我将炮塔设置成攻击当前的目标后才会转向其他模块进行攻击。当我删掉Chill Turrets后一切恢复正常。
DrWhoKnows  [author] Apr 7 @ 1:46am 
昨天的更新没有任何和炮塔相关的改动,我有时间看看是否上传错了文件。
LyBroing Apr 6 @ 8:24pm 
你删掉了那些炫酷的炮塔,真是太可惜了,舰船用M炮塔来防御导弹真的太有用了,希望能重新加回来。另外奇点加速器的模型太帅了就这样删掉好可惜
LyBroing Apr 6 @ 6:50pm 
哇,这么快就修好了,你简直是超人。这几天我一直在测试它,我发现当TER场畸变发生器装在战舰上时攻击效果很容易遮挡住视线,我有个建议,场畸变发生器的攻击效果可否将三个从小到大的护盾变成一个,让蜂巢状的网格效果变成一个整体,类似中间透明四周发光的样式,我承认在面对大量导弹攻击时挡住我的视线看不清敌人的具体位置:steammocking:
DrWhoKnows  [author] Apr 6 @ 2:36pm 
更新的版本和KUDA一起用不再会导致冲突卡顿,但是KUDA的逻辑仍然和SCR不太兼容。打击空间站的航母舰队需要关闭KUDA的自动回避高危单位的功能才能正常使用,否则小飞机可能会逃离攻击目标。
DrWhoKnows  [author] Apr 5 @ 12:36pm 
MOD下个版本会提升和KUDA的兼容性。

OOS的问题很难解决,因为计算简化而且不透明。非VRO版中通过调整OOS参数勉强能让小飞机不会被瞬间抹消掉,但代价是OOS战斗的时间延长了十倍并且部分SCR炮塔伤害特别夸张。VRO版因为VRO有自己的一套OOS参数,所以没做改动。
LyBroing Apr 5 @ 5:22am 
@DrWhoKnows 感谢你的帮助,在两者之间我删除了KUDAI,我认为VRO需要更强的空间站防御,在这之前我几乎都是用战列舰一路平推过去太过乏味,直到装上SCR让我重新找到了航母的乐趣可惜在OOS状况下似乎所有飞船都很难撑过去