Stormworks: Build and Rescue

Stormworks: Build and Rescue

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K-19 658M / HOTEL-II class submarine - Reworked and Modded
   
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15.355 MB
Mar 8, 2024 @ 7:05am
Apr 22, 2024 @ 1:06am
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K-19 658M / HOTEL-II class submarine - Reworked and Modded

Description
This is a modded and reworked reupload of Andzen's beautiful (huge) soviet nuclear submarine, the HOTEL-II Class

To use this, you need the following mods (you can load the boat without it, but then you will have huge holes in the crew spaces and missing out on the details)

ilp0tt1's Decoration Mod
Thales Aviation Mod
This mods must be one time loaded via stormloader. Links are in his description. It is an easy progress for more stuff to build with and no harm to your game files.

Link to Andzen's version for reference pic and general instructions of the original.
K-19 658M / HOTEL-II class submarine

I mainly repaired the reactor, the auto depth planes and added some pressurised elements, like the ballast system and for the torpedo tubes. If you set your ballast to the values described, you should have a very smooth ride. The torpedos need a target! If you do not have anything in sight, don't fire them, they will home in on you, consider yourself warned ^^. The ICBMs are more for optical awe rather than beeing very usefull. Just fire them at a target and pretend. Nothing much else to say, a great submarine and fantastic work by Andzen. Cheers mates and come at me with your questions.

And some additional note: I wrote in clamps the approximate ballast fills for front and main ballast at 445 and 600. They are not exacts. You may need to fill a bit more in either the main/front to level the boat and keep it neutral, meaning not dropping to fast or emerging out of the water, while not in motion.

Also for the Torpedos: I added the newest model from Pufferfish with sonar guidance.
You need to select a target in the sonar operator booth by selecting the target on the screen. Then head over to the helm station and open one of the torpedo hatches, select the correct torpedo via the keyboard and then fire it away. If you do not select a target in the sonar station before, the torpedo tries to circle around and propably finds you!

36 Comments
Lokisan  [author] Apr 30 @ 2:20am 
It was posted here before and it is in the Kaptains cabin. 69652904
стафилакок Apr 30 @ 1:56am 
what the code for missle
KerbanB Aug 7, 2024 @ 6:56pm 
ohhhhh ok thank you
Lokisan  [author] Aug 7, 2024 @ 12:01am 
You have to balance out your ballast very carefully. Do not fill er up till the end and try to add/remove some water to get a near perfect neutral boyance (also do not go exactly to the fill levels in the brackets ().
This way, I managed to leave the controls and let the boat go towards my destination without worries. Also, if you move, you need to to ever so often check the depth and bring the boat back up or down a bit, but with good balance you only rise or fall about 0.1 meters in a cartain amount of time.

This boat is especially fickle to dive, but it is kind of fitting for a CCCP boat.
KerbanB Aug 6, 2024 @ 11:18pm 
when i do the diving procedure instead of staying at designated depth it wont stop diving
Lokisan  [author] Jun 15, 2024 @ 2:11am 
Aye, you need a modded workbench, or just add it in via an addon. You can create one in creative mode and select wich island you want the sub to spawn. Then save it and use it in any mode you like.
EASTP Jun 14, 2024 @ 6:36pm 
it keeps saying that the dock is too small yet, i am using the biggest dock.
Lokisan  [author] Apr 22, 2024 @ 1:18am 
Okay folks, fall back block is in. A picture was added in the picture cataloge for the location in the bunk space. Enjoy getting them ballistics out.
Lokisan  [author] Apr 21, 2024 @ 4:59pm 
Well, don't know why it does not show up for you, but in any case, I will replace the plate with a painted block then in the next version, for better compatibility.
tonyepound803 Apr 21, 2024 @ 1:10pm 
its on the page with the original sub.