Total War: WARHAMMER III

Total War: WARHAMMER III

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Lord and Hero Variety for High Elves Submod
   
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File Size
Posted
Updated
968.122 KB
Mar 2, 2024 @ 11:44pm
May 26, 2024 @ 11:53pm
2 Change Notes ( view )

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Lord and Hero Variety for High Elves Submod

Description
FIRST AND FOREMOST

The people who made all these beautiful lords and heroes are not me. I just did funny database things. If you want to give credit where credit's due for these great things, let them know; the relevant mods are listed in the required section.

Features

All High Elf factions will now be able to recruit Sea Helms, Dragon Mages, and Astrologer Magisters. This will mostly be noticeable on the latter two if you are playing as a IEE High Elf faction.

This will make the tactical layer easier, in theory.

This mod will most likely crash if you do not have Cataph's Sea Patrol, Xou's Dragon Mages, and Poljanan's Islanders of the Moon, ChaosRobie's Immortal Empires Expanded, as well as their dependencies installed and enabled.

Known Issues

None yet.

Thanks to:

  • Da Modding Den, who spent valuable time helping me ascend from monke to data entry monke. 🐒🍌

If you like this:

Here, do the same thing to Bretonnia.

Miscellaneous

Thumbnails get harder the longer you go without doing them. Oof. Shoutout to quadruple chevron skavenslave slinger halfstack for posing so pretty for the screenshot, truly an inspiration to us all.
7 Comments
𓆚 standardheadache 𓆚  [author] Mar 20, 2024 @ 2:12pm 
boy howdy do I have good news for you then

It's an open secret this game is pretty accessible for modding. No coding experience is needed to do what these submods do. All you need to remove the Jade-Blooded Vampires dependency is to delete four rows across two tables in one program that requires one other program that you can download via Steam.

1. Download Assembly Kit for TWWH3 from Steam. Note which drive you're installing it to, since you'll be pointing out its install path later.
2. Download RPFM from here: https://github.com/Frodo45127/rpfm/releases
This is the main tool you can open tables in the database that makes most of the game tick.
𓆚 standardheadache 𓆚  [author] Mar 20, 2024 @ 2:12pm 
3. Open up this mod, it'll look something like steamapps\workshop\content\1142710\3172203600 for the filepath. You want the .pack file, the .png is just for the icon.
4. Apply any updates RPFM needs to do. This'll especially be after a patch.
5. Go under PackFile and to settings, where you can set the filepath for the game and the Assembly Kit and the main game . [http//blob%3Ahttps]
𓆚 standardheadache 𓆚  [author] Mar 20, 2024 @ 2:11pm 
6. Generate dependencies cache (see screenshot) [i.imgur.com].
7. Open the dependency manager by right-clicking the .pack in the &Pack Contents area (see screenshot) [i.imgur.com].
8. Delete the row that says jade_vamp_pol_IotM.pack.
9. Hit the drop-downs in the &Pack Contents until you hit a file that says zz_analysis_paralysis_helf_version.
10. Delete the last three rows.

Save it up and put it in the data folder and you now have a personalized mod. Be sure to keep a backup outside the data folder in case of unexpected hardware shenanigans or overwrites. :ftlzoltan:
sigmars_disciple Mar 20, 2024 @ 9:21am 
This is great (like all your compatibility mods - love them!) I just wish it would be possible to not make the faction mods hard dependencies. From all your mods I just wished that one dependency, the Jade Vamps mod wasn't a hard dep (causing a crash) as I love @_Zorbaz's "Crisis of Mortals and Mercenaries" mod which gives a Divide Et Empera like population system to all races.

Sadly, it struggles HARD with mods that add new races, like the Jade-Blooded vamps. Most others are supported via submod now. But "struggling" means any such non-supported faction mod actived will just break the entire mod for every race. Oh well... I guess I'll have to live without this one then for now. Keep up the great work though! <3
ChopChop Mar 4, 2024 @ 5:01am 
Love it :WH3_clasp:
西红柿Hugo Mar 3, 2024 @ 5:47pm 
nice:steamthumbsup:
RexJayden Mar 3, 2024 @ 10:02am 
Thanks for making this (Extra Helpful) Mod! :Monokuma2_DGR::steamthumbsup: