Arma 3
Not enough ratings
The Devil Riders Tropical Island #2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
127.592 MB
Feb 22 @ 2:03pm
Feb 23 @ 3:17pm
4 Change Notes ( view )

Subscribe to download
The Devil Riders Tropical Island #2

Description
Map for The Devil Riders Unit!

Feel free to use for your own OP's!
(Most likely won't be fixing a lot since it's for the Unit)

17k x 17k km map
------
The Devil's Riders Arma Unit Discord: https://discord.gg/zKGhrNUNZh
( This discord is not for requesting map patches)
7 Comments
ItsManamus  [author] Feb 26 @ 11:42am 
Overall, It's my 1st map and just for the unit. Most likely in future won't mix in palm but not gonna put to much time into it since it might just be used for 1 or 2 operations and then never used again.
☦turaŭskiwołat☦ Feb 26 @ 11:32am 
Well, it's better to replace the palm trees. It's strange, you have some trees from tanoa, other trees from cup. in my Mexico, this was justified by the fact that in Mexico, a fan-like palm tree is a necessity...
☦turaŭskiwołat☦ Feb 26 @ 11:29am 
alas, with such vegetation it is quite unplayable, it hits the eye and it is unrealistic. we must either find ways to work around this asset problem, that is, create our own config with Tanoan vegetation, or put up with it.
ItsManamus  [author] Feb 24 @ 8:11am 
True on that, Sadly the ground itself that auto does the grass does make it DLC forced
Duke84 Feb 23 @ 9:59pm 
you can use tanoa/apex assets in your map
map assets are free :)
ItsManamus  [author] Feb 23 @ 8:43am 
@Valken Sadly adding the Tanoa vegetation makes it DLC forced. Some people in the unit do not have the DLC so i decided not to do that, Maybe in future I will re-do with the Tanoa setting.
Valken Feb 23 @ 8:36am 
Beautiful islands but would you consider a Tanoa vegetation version?