Arma 3
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SJB L119A'X' Pack
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
676.890 MB
Feb 19 @ 4:16pm
Feb 23 @ 10:19am
2 Change Notes ( view )

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SJB L119A'X' Pack

Description
SJB L119A'X' Rifles v1.01
=======================

After another few years out of the modding scene I am proud to present a pack of assault rifles used by UK Special Forces. Right now its only variants of the L119A1, L119A2 and HK416 rifles, but I may expand it to include other rifles in the future.

This pack is an off-shoot of my SJB Rifle Pack v1.0 developed in tandem with the latest update
as part of a series of addons made for private use with friends. However I've decided to make it available to the public to give something back to the community that has
helped me through some tough times in my life.


CONTENTS:
The pack contains the following:
- L119A1 (CQB and SFW variants with various furniture - 6 versions and 2 with UGL - 8 total). Each with 4 levels of camo (4 x 8 = 32)
- L119A2 (CQB and SFW variants - 1 version of each and then an SFW with UGL - 3 total). Each one coming with just one camo version (3 x 2 = 6)
- HK416 in two barrel lengths and one with UGL, all in gun-metal grey and tan/desert versions (3 x 2 = 6)
- more to come...maybe...probably


FUTURE PLANS:
I might include other rifles in future versions including, but not limited to, HK416s, HK417s and maybe some other surprises....maybe.

As I originally made this addon for private use it currently doesn't support/require SJB Weapons Core v1.0, but might in the future. At present the weapon makes use of default ammunition/magazines but is compatible with (and requires) CBA for Arma3's to make use of its 'Joint Ammo & Magazines (JAM)' functionality so the weapons
should function using magazines (and optics/attachments thanks to CBA's Joint Rails functionality) from other popular addons/mods that also use CBA (such as RHS for example).

Throughout development I have been in two-minds as to whether or not to use custom sound files for the weapons firing sounds. I already use a few custom sounds for the bolt opening/closing and selector switches being used when switching firing modes. However, inheriting default weapon sounds from the base game's weapons allows users to use their own preferred sound mod and have this pack integrate seemlessly with other addons that do the same. If demand is high enough I may well implement custom sounds, or perhaps an alternate config to allow for choice but as of right now the weapons use sounds from the base-game's weapons.


REQUIREMENTS:
Arma3 with the latest update.
This addon makes use of CBA's ASDG-JR (Joint Rails) and as a result requires CBA for Arma3 to function.


CREDITS:
Without the help, advice and permissions of the people listed below this pack would not have been possible, so a huge thank you needs to be extended to the following people:
- Twinke Masta (Johan Santana) - (A1 base model/textures)
- Joris Chambard - (L119A2 base model/textures)
- Stefan Engdahl - (M203 textures and base-model) - not currently used but may be included in the future as an alternative/addition to the UGL.
- MrDucky - HK416 base-model and textures
- Eddie Price - (Massive amount of work on the textures of most rifles and a lot of suggestions for model tweaks back in the day).


VERSION HISTORY:
v1.0 - Initital release

v1.01 - This release
- Fixed path error for L119A2 rvmats.
- Added ACE config values for Advanced Ballistics etc.
- Added HK416 10.5 and 14 inch barrel variants in gun-metal and tan


Q&A:
- What does this mod require?
Please see the "'REQUIRMENTS' section above

- Do you plan to add <insert weapon name here>?
Maybe, but don't ask/demand/request/beg/offer bribes for......infact bribes might work...

- When will the next update/addition be released?
When its ready...If bugs are reported I'll aim to fix them as soon as possible.

- Can I make a mission/campaign/showcase for your addon?
Go for it. Being used in missions is why I released the addon to the public in the first place.
13 Comments
Mikker May 19 @ 3:55am 
can you make a tan version of L119A2 : )
Jackal326  [author] Apr 28 @ 1:13pm 
@ahowlett93 : I believe the camo ACOG is from RHS and the non-camo in the last screenshot with the DR red-dot is from an in-house mod I helped develop for a squad I used to be a member of. It or a derivation of it may make an appearance in a future update to either this pack of Weapons Core if/when I get around to further working on it.
ahowlett93 Apr 28 @ 12:26pm 
Which mod is that ACOG from?
Jackal326  [author] Mar 29 @ 4:29am 
@Kloon68: Thanks for the heads-up - thats what happens when you try to fix an issue you think you've spotted and don't test the end result. I've fixed both issues and they'll be part of the next update :spiffo:
Kloon68 Mar 16 @ 10:58am 
Hi, just a heads up. All HK 416 rifles have reload animation axis bug, magazine animation plays horizontal instead of vertical and all HK 416 rifles have invisible bipod slots.

Regards.
Mikker Mar 12 @ 1:54am 
@jackal326 you are awsome thanks ^^
Jackal326  [author] Mar 7 @ 4:23am 
@Mikker: It might not make the next update but I'll see what I can do.
Mikker Mar 7 @ 12:44am 
:) can you make a tan version :) of the L119A2
Jackal326  [author] Feb 29 @ 4:38am 
So they do, I'll get that fixed for the next update, which *might* include something new.
JPAB97S | Kiosk Feb 28 @ 11:57pm 
Fyi the HK416 variants have the wrong texture / material applied to the backup sights.