Space Engineers

Space Engineers

31 ratings
Clever Message Sensor by Daft Hunk and 3ng3l
   
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Type: Mod
Mod category: Script
File Size
Posted
Updated
856.561 KB
Sep 20, 2014 @ 8:14am
Nov 13, 2014 @ 8:30am
5 Change Notes ( view )

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Clever Message Sensor by Daft Hunk and 3ng3l

Description
This is a little script who allow your sensor to send a message to players in its area (customisable as usual).

To activate the message fonction you need to put one " * " (without the quotes) in the begining of the custom sensor's name.

(I'm not English so sorry for my bad language ^^')

Hope you find it useful and have fun in this awesome game ;)

You can also take a look on our youtube channel :

https://www.youtube.com/channel/UCRUskqIR1TXtChFDlz_LE1g

Update 1 :

- Message now display without the first *
- Code cleaned

Update 2 :

- Message now display only when you enter the area
- Message duration up to 2s (before 1)

Update 3 :

- Mod working again ! (A modAPI modification break the code)

You can also check out our other mods :

- Community Sound Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=354877549

- Community Music Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=354683258

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

Voici un petit script qui vous permet à vos capteurs de mouvements d'envoyer un message aux joueurs dans la zone de captage de mouvement (modifiable avec la façon habituelle);

Pour activer la fonction vous devez mettre une " * " (Sans les guillemets) au début du nom du capteur.

J'espère que vous le trouvez utile et que vous vous éclatez sur cet énorme jeu ;)

Vous pouvez aussi faire un tour sur notre chaine youtube :

https://www.youtube.com/channel/UCRUskqIR1TXtChFDlz_LE1g

Update 1 :

- Le message s'affiche maintenant sans la première *
- Netoyage du code

Update 2 :

- Le message s'affiche seulement lors de l'entrée dans la zone
- Le message s'affiche maintenant pendant 2 secondes au lieu d'une

Update 3 :

- Le mod remarche de nouveau ! (Une modification dans le modAPI rendait le code obsolète)

Vous pouvez allez voir nos autres mods :

- Community Sound Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=354877549

- Community Music Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=354683258
60 Comments
space_artist_4real Dec 21, 2016 @ 2:17pm 
Ton anglais est très bien au fait, t,as pas à t'en inquiéter.
Daft Hunk  [author] Nov 25, 2015 @ 11:04pm 
I dont know much about the space script API but in pure c# that's the a way to do it ;) You're welcome :)
Pokeking Nov 25, 2015 @ 4:54pm 
Well that should work. Thanks
Daft Hunk  [author] Nov 25, 2015 @ 12:32pm 
Make a script with a List<> of things to say, then pick them with a Rand() and change the name of the sensor with it (don't forget the *) and here you go ;)
Pokeking Nov 24, 2015 @ 1:13pm 
Well, there goes my dreams of a wall implanted TF2 Ap-sap.....unless there is a way you could have those computer blocks use memory banks and program them to randomly pick one to say.
Daft Hunk  [author] Nov 24, 2015 @ 12:15pm 
Exaclty but it's quite old (Made two days after the mod API update ^^) and I don't know if it's always work ;)
Thanks by the way :)
Pokeking Nov 23, 2015 @ 7:28pm 
And just to clarify, this mod doesn't cause sensors to play one random witty remark from a preset bank of witty remarks? Good work ether way as this mod is quite useful!
void catgirl rglx May 30, 2015 @ 10:36pm 
This mod causes a game crash:
error CS0104: 'IMySensorBlock' is an ambiguous reference between 'Sandbox.ModAPI.IMySensorBlock' and 'Sandbox.ModAPI.Ingame.IMySensorBlock'
wingstrong Feb 5, 2015 @ 8:32am 
not working (
Daft Hunk  [author] Feb 1, 2015 @ 10:01am 
Salut !
Ah mince surement encore un bug dû à la nouvelle màj, je vais voir ça ;)