Hearts of Iron IV

Hearts of Iron IV

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The New Order: Göring's Wild Ride
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Jan 23, 2024 @ 10:45am
Mar 30 @ 4:50pm
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The New Order: Göring's Wild Ride

Description


Version: 1.1.1b "Fall Qualität"

After a long way, Göring Wild Ride, the continuation of the first TNO submod makes a return! Now more needed than ever due to TNO’s decision to remove Göring content fully in base mod. This mod fully adds back in and all content associated with it, with full functionality. We have also updated the path to fit more in with the current lore, as well as expanded mechanics in places where the content wasn’t finished. With this mod, you will be able to play one of the largest trees in all of TNO, which ends in complete world domination. Only the best of players will be able to get off Göring’s Wild Ride…



  • Fully re-added Göring content back into the current TNO, with full functionality.
  • Massively updated the RKs across the world, with brand new ones in the Americas, China, and India, etc, as well as more unified states in Africa, Japan, etc, as well as a whole lot more.
  • Updated decisions to disable nuclear war, the militarist system, and the economic system.
  • New decisions to integrate new lands, achieving peak German borders.
  • Epilogue content for when you finish conquering the world to give it an ending, with flavor hinting at future updates.
  • Updated events to further immerse the experience of a plausible victory.
  • Options to conquer every part of the earth, with no place left untouched.
  • Content for dealing with Huttig after betrayal.
  • Full integration with the Toolbox Theory update, more flavor in future updates.
  • Finished and more fleshed-out content for War Plan C, making it much more fun with more gameplay
  • And much more!



  • More content to immerse Göring in new TNO content, making use of proxy conflicts and gaining allies.
  • More dynamic endings so no post-Göring world will be the same
  • All Göring-related bugs fixed.
  • Content for what will happen after Göring finally conquers the world, and the aftereffects.
  • More flavour to major puppets.
  • Added content for the major wars, IE WW3, Italy, Russia, etc.
  • More WW3-prep to make the scenario even slightly plausible.
  • Added content for WW3 for USA and Japan (Collapse of states/order, food shortages,emergency acts, flavor events, etc)
  • More mid–conquest content and flavor events to make mid-game less boring.
  • And much more!



If you would like to report bugs, give suggestions, or just hang out, join our Discord![discord.gg]

Remember to support TNO, or this mod would exist, by joining their discord[discord.com].

And of course, HUGE credit to Curvinghawk, creator of the original Görings Wild Ride, for bringing this mod to life and giving us permission to use his work.

Also special credit to Post Josef Goebbels, previous lead dev of the submod and to "Not Frank" on YouTube for the amazing menu song, you can check it out here!

Link to the nexus: click[www.nexusmods.com].
Popular Discussions View All (1)
0
Sep 19, 2024 @ 9:54am
Frequently Asked Questions
RuSKaz
436 Comments
Massacre May 12 @ 1:34am 
короче пытался аннексировать просто болгарию за балканский РК, но надо было еще и македонию захватить, мб у кого такое же будет, юзайте
Massacre May 12 @ 1:30am 
Выполнил весь план А, но баг не позволяет пройти дальше, потому что не захватил Болгарию, которая и так уже в альянсе, никаких решений нету и фокусов, висит задание на её захват, и всё
76561198345126913 May 5 @ 1:47pm 
In the old Göring's WR if you won the previous Great Game about Bulgaria there was an event letting you decide if you want to keep Bulgaria as it is or want to establish Balkanhalbinsel, maybe something like that could be added here as well letting you establish Balkanhalbinsel with Hungary, Romania and Bulgaria without firing a bullet
2V^|Dz1adek May 5 @ 1:44pm 
Yes
DukeofBrittany May 3 @ 2:44pm 
Is that a new thing that many countries automatically rejoined the German alliance right after the civil war, because I couldn't invade Hungary, Romania and Bulgaria ?
J J May 3 @ 9:13am 
Во время плана Рот русские варлорды капитулируют только если захватить все территории то есть до 0%
RuSKaz  [author] May 1 @ 4:11pm 
Ну, я сделать тут ничего не могу, начинайте сначала. Или можете откатить хойку до старой версии через стимовские бета версии.
Подтверждаю тезис снизу, сейвы капут
ComradeStalin Apr 30 @ 5:34am 
Грубовато. И к сведению, я всё таки имел ввиду обновление самой хойки.
RuSKaz  [author] Apr 29 @ 5:00pm 
Ты это решил написать спустя месяц после обновления? И это абсолютно нормально, так происходит и у ТНО, и у подавляющего числа сабмодов.