RimWorld

RimWorld

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MIM - WH40k Adepta Sororitas Core
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.526 MB
Jan 8, 2024 @ 12:57am
Apr 5 @ 9:55am
70 Change Notes ( view )

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MIM - WH40k Adepta Sororitas Core

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Core Libraries for Adepta Sororitas Faction mods from MIM WH40k mod series.

Provides abstracts and common functionality to sub faction mod, but won't give you anything important without any sub faction mod.

This mod contains
Cultures


Abilities
Canoness


Dogmata



Palatine



Hospitaller



Sister Superior / Repentia Superior


Adepta Sororitas


Retributor


Celestian Sacresant



Apparels
Sacresant Shield


Art




Fortifications


Adepta Sororitas Walls and Embrasures
Have slightly better stats compare to vanilla structures and gives meditation focus for Imperium of Men and Adepta Sororitas. Requires Battle Sister (AS) and Imperium walls and embrasures research on Imperium (MIM) tab.
Security door only available at 1.5.

Recent update
6/4/2025: 1.5
1. Inferno Turret (Flamer / Melta) update to align with new weapon spec.

Optional Mods
MIM - WH40k Order of Our Martyred Lady
MIM - WH40k Order of the Bloody Rose

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty

Translation Mods
MIM - WH40k Adepta Sororitas Core个人简中汉化 by 慕柯
42 Comments
Feylan Feb 4 @ 9:32pm 
@emitbreaker updated all three, definitely fixed. Thanks so much, you've got a really great mod series and I'm so glad you're supporting it so well.
emitbreaker  [author] Feb 4 @ 8:05pm 
@Feylan Should be fixed by now. ModExtension was oddly worked under certain circumstance. Please update MIM WH40k Core mod and this mod. Sub faction mod also updated, but it's more likely small QoL (isolated item category under their own faction only) so no need to rush for them.
Feylan Feb 4 @ 7:33pm 
@emitbreaker quick update - I just tried with the development branch of Combat Extended and the bulk capacity and carry weight modifiers appear as expected now. And all your weapons work again, which is a nice bonus :)

The Celestian Sacresant problem with its power pack is the only issue remaining.
Feylan Feb 4 @ 6:59pm 
@emitbreaker thanks! Not belated at all :)

I've resubbed to MIM - WH40k Core, MIM - WH40k Order of Our Martyred Lady, and this mod (MIM - WH40k Adepta Sororitas Core), but unfortunately no change, either on an existing save or new colony.

I also tried resubbing to MIM - WH40k Weapons and Combat Extended just in case, no change.

I do get a lot of errors in the log on startup, but they're all related to CE not being able to patch your weapons (I guess because of the latest release of CE forcing everyone to recompile their mods against it so a bunch of mods' weapons are broken) but I don't think it's related to this issue. Example error just in case:
Could not resolve cross-reference: No Verse.ThingDef named EMWH_Bullet_BoltStd found to give to Verse.VerbProperties VerbProperties(standard bolt)
emitbreaker  [author] Feb 4 @ 8:01am 
@Feylan I think both issue should be fixed by now - please update Core mod, this mod and your subfaction mod to apply them. Best unsub > resub.
emitbreaker  [author] Feb 4 @ 7:31am 
@Feylan Sorry for my belated response - Let me look into it later, i guess something unintentionally changed by recent modular update. Thanks for the heads-up!
Feylan Feb 3 @ 9:35am 
Thanks so much for such a great mod, your artwork is by far the best when it comes to 40k for Rimworld in my opinion. Sorry to bother you, but I had two issues with the armour that I wanted to let you know about;

1 - Celestian Sacresant Power Armour can't be used with it's own backpack - the backpack shows the error that it's only compatible with terminator armour or equivalent when right-clicking to force equip.

2 - I'm using CE (thanks very much for supporting it) and the backpacks and other equipment boost carry capacity, but not carry weight or bulk capacity, so they're impossible to equip properly for pawns unless you use bionics or apply a scenario multiplier to carry weight and bulk capacity from CE. Would it be possible to have the backpacks etc. also boost these values?
Jewels Jan 2 @ 5:43pm 
Awesome news! Thanks for looking into it!!
emitbreaker  [author] Jan 2 @ 5:33pm 
@Jewels Fixed. It was my mistake... Please update this mod.
Jewels Jan 2 @ 3:43pm 
No rush! As long as you're aware. Thanks for all the great mods!