Space Engineers

Space Engineers

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Automatic Welding Arm / Robotic Welding Arm
   
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Type: World
File Size
Posted
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1.772 MB
Sep 12, 2014 @ 11:29pm
Sep 14, 2014 @ 1:46am
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Automatic Welding Arm / Robotic Welding Arm

Description
This is my trial run of making an automated arm. Basically what it does now it look for a target, reach out to it with x2 pistons, and aim at it using x3 rotors. Once it gets to the target it turns the welder on. Basically its meant to automatically repair any ships that come withing 40 meters of it. Due to limitations I obviously cant get it to weld certain spots, but hopefully we will soon have more options for the sensors to target (damaged blocks, ore etc etc).

There is a control panel on the deck. Button one runs a reset procedure putting the arm back to the starting position and turning the sensors off. Button two turns the sensors on to start targeting. Currently the target is set only to player (testing) but if you select the sensors group and pick and of the options it should work (obviously not with stations at it would be sensing its self).

Not sure if I need to name this but my save is called: Lone Survivor 2014-09-13 12:56

**EDIT** There seems to be a problem with the saving. After a load none of the logic cubes seem to push their command, unless you replace the commands in them. Which is a little annoying.

You can still test it by reseting all the commands yourself. They are all properly labeled. The general flow of the commands is: To make a rotor spin on way, the sensor on one side is set to "Turn on" when detected and 'Turn off" when no longer detecting. The opposite side sensor "Triggers cube" which turns on the rotor and reverses it when detected and and when no longer detecting triggers another cube which turns the rotor off and reverses its again.

Make sure to leave a comment if you have any further ideas/rating if you like it. Please dont down rate it simply because a bug prevents me from uploading it in a proper working state.
2 Comments
Mikhail Reign  [author] Sep 14, 2014 @ 1:47am 
I've updated it slightly. Althought I dont think it makes much difference since the bug prevents it from working once loaded. Again, you can piece the commands back together pretty easily to get it working at least margionally.
JCapt Sep 13, 2014 @ 9:35am 
Good job!