RimWorld

RimWorld

134 ratings
Rim-Effect Vehicles: Mako
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Mod, 1.4
File Size
Posted
Updated
113.130 KB
Jan 4, 2024 @ 12:02am
Jan 4, 2024 @ 12:32am
3 Change Notes ( view )

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Rim-Effect Vehicles: Mako

Description



Vehicle Framework by Smash Phil
Rim-Effect: Core by Vanilla Expanded Team and Co.
Steam workshop page art inspired by Oskar Potocki's works
38 Comments
Truchinsky Dec 23, 2024 @ 9:54pm 
Can I try to update this to 1.5?
Your Local Inquisitor Dec 8, 2024 @ 6:07pm 
Rimworld desperately needs more Mass Effect mods
DegenerateDUck Nov 23, 2024 @ 7:05pm 
No 1.5?
LAJ-47FC9 May 3, 2024 @ 5:35pm 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid Feb 18, 2024 @ 11:09pm 
xrushha  [author] Feb 18, 2024 @ 9:02pm 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid Feb 18, 2024 @ 8:26pm 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 Jan 8, 2024 @ 8:47am 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno Jan 6, 2024 @ 4:13pm 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman Jan 6, 2024 @ 2:32pm 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?