RimWorld
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Mood Alerts
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Mod, 1.4, 1.5
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777.850 KB
1 ENE a las 3:00 a. m.
25 ABR a las 8:20 p. m.
3 notas sobre cambios ( ver )

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Mood Alerts

En 2 colecciones creadas por Deadmano
Rimano
336 artículos
Rimano: Core
72 artículos
Descripción
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood. Swiftly respond to issues before they escalate, as Mood Alerts vigilantly notifies you of debuffs affecting your colonists.



Key features:
  • Configurable alerts: Tailor the alerts to your playstyle by toggling specific notifications in the mod settings. Each and every alert can also have its update frequency set!

  • Timely notifications: Stay ahead of mood-related challenges as you're promptly informed of any issues your colonists are facing before things get out of hand.

  • Effortless management: Seamlessly integrates into your RimWorld experience, allowing for a smoother, more proactive approach to maintaining a happy and thriving colony.

  • Speed and performance: Up to 10x faster than any other alert mod thanks to smart calls and caching! Further enhanced by setting your own update frequency.

Elevate your colony management and create a harmonious environment with Mood Alerts. Keep a watchful eye on moods, and foster a thriving community in the unforgiving RimWorld!

Need a non-Steam version? Mood Alerts on Nexus Mods.[www.nexusmods.com]

A massive thank you to Mlie for all their patience in answering my hundreds of questions! You're an absolutely wonderful asset to the community, thank you for all that you do!

Have a suggestion for an alert, or other feedback? Feel free to share!
Discusiones populares Ver todo (2)
4
1 ENE a las 4:07 p. m.
FIJO: Feedback & Suggestions
Deadmano
0
1 ENE a las 4:16 a. m.
FIJO: Bug Reports
Deadmano
11 comentarios
Deadmano  [autor] 25 ABR a las 8:22 p. m. 
Updated to support RimWorld version 1.5. Sorry for the delay! :love:
Deadmano  [autor] 13 ABR a las 11:22 p. m. 
@bambambamshecried: In the process of updating my mods to 1.5, was a bit behind as I was working on a 1.4-specific project. @Phobos A. D'thorga: All good, glad there aren't any issues!
Phobos A. D'thorga 13 ABR a las 6:21 a. m. 
Apologies for if you read my previous comment, I thought this mod was responsible for another mechanic in the game until I read the publishing dates of changes and so forth. My mistake!
kumeji 12 ABR a las 10:52 a. m. 
1.5?
Deadmano  [autor] 10 ENE a las 11:06 a. m. 
Thanks for the feedback, @InVinoVeritas! :love: Glad you're enjoying it!
InVinoVeritas 10 ENE a las 12:04 a. m. 
Makes the game so much better to play, cant' imagine playing it without this mod, thank you!
Deadmano  [autor] 8 ENE a las 8:09 a. m. 
@RelaxItsJustAGame: I appreciate you! :love:
RelaxItsJustAGame 7 ENE a las 11:46 a. m. 
This looks really promising; thanks for your hard work
Deadmano  [autor] 1 ENE a las 3:10 p. m. 
@MedicalPol: Right?! Initially I wanted a before/after comparison of what it is like to not manage your colonist moods (before everything is in chaos due to minor breaks easily fixed, after peace and tranquility), but that didn't fit well with a tiny preview image. Not the best at art, but I hope it conveys the point across! :rshout:

@flee: Thanks for stopping by! I was actually putting together a massive mod list when I had to stop because the options for alerts were lacking, or in some cases causing massive TPS loss. So I want to give a little back to the community while also finishing up my own goal; win-win! :love:
MedicalPol 1 ENE a las 12:34 p. m. 
preview image goes hard as fuck!!!