RimWorld

RimWorld

152 ratings
Mood Alerts
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
835.380 KB
Jan 1, 2024 @ 3:00am
Nov 20, 2025 @ 11:46am
5 Change Notes ( view )

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Mood Alerts

In 2 collections by Deadmano
Rimano
335 items
Rimano: Core
72 items
Description
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood. Swiftly respond to issues before they escalate, as Mood Alerts vigilantly notifies you of debuffs affecting your colonists.



Key features:
  • Configurable alerts: Tailor the alerts to your playstyle by toggling specific notifications in the mod settings. Each and every alert can also have its update frequency set!

  • Timely notifications: Stay ahead of mood-related challenges as you're promptly informed of any issues your colonists are facing before things get out of hand.

  • Effortless management: Seamlessly integrates into your RimWorld experience, allowing for a smoother, more proactive approach to maintaining a happy and thriving colony.

  • Speed and performance: Up to 10x faster than any other alert mod thanks to smart calls and caching! Further enhanced by setting your own update frequency.

Elevate your colony management and create a harmonious environment with Mood Alerts. Keep a watchful eye on moods, and foster a thriving community in the unforgiving RimWorld!

Need a non-Steam version? Mood Alerts on Nexus Mods.[www.nexusmods.com]

A massive thank you to Mlie for all their patience in answering my hundreds of questions! You're an absolutely wonderful asset to the community, thank you for all that you do!

Have a suggestion for an alert, or other feedback? Feel free to share!

--

On mod updates: If I haven't updated the mod between two major game updates, you are more than welcome to continue my work. Otherwise I would prefer to be given the chance to update my own mods, I will get to them, eventually! Feel free to poke me as a reminder!
Popular Discussions View All (3)
10
Nov 20, 2025 @ 11:48am
PINNED: Bug Reports
Deadmano
4
Jan 1, 2024 @ 4:07pm
PINNED: Feedback & Suggestions
Deadmano
0
1
Jul 15, 2025 @ 10:09pm
PINNED: Translations Wanted
Deadmano
37 Comments
Sep 24 @ 1:34pm 
alert when a pawn eats without a table when
Mar 18 @ 3:06pm 
I think it works like this.
If a transhumanist has no bionic, they get a negative mood let, this one is set to 0 for transhumanist body purist and it states overwritten by trait.

Previously I wrongly assumed this means the trait is completely overwritten by the ideology. That's not the case, if you give this body purist bionic, he will still be very much sad about it.
Deadmano  [author]
Mar 17 @ 12:48pm 
@Geojak: Are you sure? If the ideology meme should not cause it to be negative, how did that occur? Are you saying the meme doesn't cover this specific use-case, it's a RimWorld bug/oversight, or something else? Would love to hear more on this!
Mar 17 @ 7:28am 
i dont know what happenedm, but my body pursit now does have negative moodlet from bionics, despite ideology tooltip ealrier claimed its overwritten. pls ignore my previuos comment
Mar 7 @ 1:52pm 
Done
Deadmano  [author]
Mar 6 @ 5:17pm 
@Geojak: Thanks for the report! Do you mind sticking it in the bug report thread and giving me a step-by-step list on how to reproduce it? I ask only because I haven't played RimWorld in ages so it'd make my life a whole lot easier if I can get it to appear for me as I cook up a fix.
Mar 6 @ 6:16am 
i have found a bug. if you use the transhumanist ideology meme, it will override the pawn traid body pursist. so if your transhumanist body purist gets bionics, they will actually be happy about it. the mood doesnt check for the ideology and report an unhappy body modded pawn alert.
Deadmano  [author]
Sep 11, 2025 @ 8:30am 
@Karma: Thank you, I'll take a look into these! :love:
Sep 10, 2025 @ 10:54pm 
@Deadmano Hmmm, I wouldn't have the full list - only the ones I encountered and think might use alerts ^^' Maybe others can recommend more:

Cannibalism - Preferred: -2 mood for not eating human meat in x days
- Required: -4 mood for not eating human meat in x days
- Required: -8 mood for not eating human meat in x days

Darklight - Preferred -4 mood for indoors lights being too bright
-8 mood for Darklight colonist being out during the day

Not experienced personally, but know of:

Raiding - Respected -6 mood for a raid more than x days
- Required -12 mood for a raid more than x days

Hope this helps!
Deadmano  [author]
Sep 10, 2025 @ 5:14pm 
@Karma: Heya! :love: If you can give me a list of real tedious mood-breakers, like this one, I can see about releasing it with an upcoming update. There are quite a few I haven't added that are on my list, but curious which would be most desired/critical to have. Thanks in advance!