RimWorld

RimWorld

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+medical supplies
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Mod, 1.4, 1.5
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1.188 MB
19. Dez. 2023 um 8:51
11. Apr. um 12:43
5 Änderungshinweise (anzeigen)

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+medical supplies

Beschreibung
Description:
Welcome to my mod page. This is the first mod for me. I will be very happy about your assessment.

Content:
My mod adds 8 medical drugs.
Placebo is a drug that can boost a pawn's immunity. Its effectiveness depends on the medicine skill.
  • +10% to immunity if medical level is less than or equal to 6.
  • +5% to immunity if medical level is between 7 and 13.
  • +0% to immunity if medical level is greater than 13

Psychotropic is a substance that affects the human psyche, causing changes in his mental state. It can improve mood, improve concentration, and increase sensitivity to the perception of the surrounding world. However, when using psychotropics, a person becomes hypersensitive to irritants.
  • +5% Moving
  • +5% Eating
  • +5% Sight
  • +5% Talking
  • +5% Manipulation
  • +5% Blood pumping

Activated carbon is a drug that helps treat diseases such as food poisoning and toxic buildup. It is advisable to use several tablets of activated carbon.

Anthelmintic is a drug that allows you to treat gut worms. Quality does not depend on the skill of the pawn in medicine.

Painkiller are medications that relieve pain. When painkillers are used, neuroreceptors are blocked, temporarily preventing a person from feeling pain.
  • -5% Consciousness, pain x50 if tolerance to painkiller is less than 50%
  • -3% Consciousness, pain x75 if painkiller tolerance is between 50% and 79%
  • -1% Consciousness, pain x90 if tolerance to pain medication is greater than or equal to 80%

Algosgen is a drug that affects the human nervous system, causing burning pain. It has no effect on the body.
  • 15% to pain

SatiDelay is a supplement that slows down metabolism, causing the body's need for nutrients to decrease. It may also mean that healing is slower than usual.

Vita-RushGold is a supplement that improves metabolism. This promotes rapid healing of wounds. Once in the body, it activates the body's hidden resources, accelerating the healing process of even the most severe injuries. All this requires energy. For this reason, a person needs more food.

languages supported:
Russian (Русский)
English

Update:
  • Added new drug (SatiDelay, Vita-RushGold).
Beliebte Diskussionen Alle anzeigen (2)
13
11. März um 7:14
ANGEHEFTET: Which drug should I add next?
g15051978
0
19. Dez. 2023 um 10:24
Error?
g15051978
24 Kommentare
g15051978  [Autor] 1. Juni um 23:34 
@Cat Kraken A close analogue of a real-life painkiller is ibuprofen. Basically, it does not cause mood enhancement or addiction. It seems to me that we should add different types of painkillers. In my case, it is a mixture of morphine and ibuprofen. I would like to work with the serums from the Anomaly dlc. But now I can’t do this because I need to prepare for exams.
Cat Kraken 1. Juni um 10:17 
painkillers should give a mood boost :3
Cat Kraken 27. Mai um 9:29 
ooo very cool thank you for this mod it’s awesome
g15051978  [Autor] 27. Mai um 0:48 
@Cat Kraken Yes. The chance increases with the degree of tolerance. The stronger the tolerance, the higher the chance of addiction. For example, if tolerance is less than or equal to 45%, then addiction can occur once every 99,999 days, and if it is 60%, then once every 355 days. In other words, the chance depends on the severity of tolerance. By design, it is a modern drug. Therefore, the chances of addiction are small.
Cat Kraken 25. Mai um 20:23 
can they get addicted to painkiller :3
g15051978  [Autor] 20. Feb. um 5:13 
Thanks everyone for choosing my mod. I'm a little tired of working with the same objects in rimword. I'd like to work on something different. I have thoughts about the next fashion that are not related to this. I will update this mod as soon as possible. Thanks again for the awards, positive reviews and for choosing my mod!
ButterflyWithSocialisticUrges 17. Feb. um 14:03 
My prisoners will love Algosen, thank you for letting me inflict more pain unto the less fortunate.
g15051978  [Autor] 1. Feb. um 4:27 
@Hazzikaze That's right, belief in the treatment plays an important role in the placebo effect. Even if the drug does not have effective medicinal properties, the patient's expectation of relief can actually improve his condition.
Hazzikaze 1. Feb. um 3:36 
@g1 ahh I see. It's a psuedo treatment. Like Ginger Ale, it works to the extent of the brain's trust in its function as it's not a real treatment. Gotcha.
g15051978  [Autor] 31. Jan. um 23:43 
@Hazzikaze The placebo effect may indeed vary depending on a variety of factors, including the patient's expectations, the experience of the treatment provider, and the treatment context. This effect is not related to the actual therapeutic effect of the drug, since the placebo itself does not contain active therapeutic substances. Instead, a placebo works through psychological mechanisms in which the patient's expected effect can occur even from taking an inactive substance if the patient believes in its effectiveness. It is currently impossible to disable the placebo effect. In the future I plan to add mod settings and then you can do it.