RimWorld

RimWorld

93 ratings
+medical supplies
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.188 MB
Dec 19, 2023 @ 8:51am
Apr 11 @ 12:43pm
5 Change Notes ( view )

Subscribe to download
+medical supplies

Description
Description:
Welcome to my mod page. This is the first mod for me. I will be very happy about your assessment.

Content:
My mod adds 8 medical drugs.
Placebo is a drug that can boost a pawn's immunity. Its effectiveness depends on the medicine skill.
  • +10% to immunity if medical level is less than or equal to 6.
  • +5% to immunity if medical level is between 7 and 13.
  • +0% to immunity if medical level is greater than 13

Psychotropic is a substance that affects the human psyche, causing changes in his mental state. It can improve mood, improve concentration, and increase sensitivity to the perception of the surrounding world. However, when using psychotropics, a person becomes hypersensitive to irritants.
  • +5% Moving
  • +5% Eating
  • +5% Sight
  • +5% Talking
  • +5% Manipulation
  • +5% Blood pumping

Activated carbon is a drug that helps treat diseases such as food poisoning and toxic buildup. It is advisable to use several tablets of activated carbon.

Anthelmintic is a drug that allows you to treat gut worms. Quality does not depend on the skill of the pawn in medicine.

Painkiller are medications that relieve pain. When painkillers are used, neuroreceptors are blocked, temporarily preventing a person from feeling pain.
  • -5% Consciousness, pain x50 if tolerance to painkiller is less than 50%
  • -3% Consciousness, pain x75 if painkiller tolerance is between 50% and 79%
  • -1% Consciousness, pain x90 if tolerance to pain medication is greater than or equal to 80%

Algosgen is a drug that affects the human nervous system, causing burning pain. It has no effect on the body.
  • 15% to pain

SatiDelay is a supplement that slows down metabolism, causing the body's need for nutrients to decrease. It may also mean that healing is slower than usual.

Vita-RushGold is a supplement that improves metabolism. This promotes rapid healing of wounds. Once in the body, it activates the body's hidden resources, accelerating the healing process of even the most severe injuries. All this requires energy. For this reason, a person needs more food.

languages supported:
Russian (Русский)
English

Update:
  • Added new drug (SatiDelay, Vita-RushGold).
Popular Discussions View All (2)
13
Mar 11 @ 7:14am
PINNED: Which drug should I add next?
g15051978
0
Dec 19, 2023 @ 10:24am
Error?
g15051978
19 Comments
g15051978  [author] Feb 20 @ 5:13am 
Thanks everyone for choosing my mod. I'm a little tired of working with the same objects in rimword. I'd like to work on something different. I have thoughts about the next fashion that are not related to this. I will update this mod as soon as possible. Thanks again for the awards, positive reviews and for choosing my mod!
My prisoners will love Algosen, thank you for letting me inflict more pain unto the less fortunate.
g15051978  [author] Feb 1 @ 4:27am 
@Hazzikaze That's right, belief in the treatment plays an important role in the placebo effect. Even if the drug does not have effective medicinal properties, the patient's expectation of relief can actually improve his condition.
Hazzikaze Feb 1 @ 3:36am 
@g1 ahh I see. It's a psuedo treatment. Like Ginger Ale, it works to the extent of the brain's trust in its function as it's not a real treatment. Gotcha.
g15051978  [author] Jan 31 @ 11:43pm 
@Hazzikaze The placebo effect may indeed vary depending on a variety of factors, including the patient's expectations, the experience of the treatment provider, and the treatment context. This effect is not related to the actual therapeutic effect of the drug, since the placebo itself does not contain active therapeutic substances. Instead, a placebo works through psychological mechanisms in which the patient's expected effect can occur even from taking an inactive substance if the patient believes in its effectiveness. It is currently impossible to disable the placebo effect. In the future I plan to add mod settings and then you can do it.
Hazzikaze Jan 31 @ 6:20pm 
I'm confused. Placebo's effect changes depending on the person USING the drug's skill with medical?
If so....., why? Over-the-Counter Meds are pretty much universally applicable unless either allergic to the medicine or using for the wrong purpose...and the only differing factor would really be a person's own genetics. Is there a setting to disable that?
g15051978  [author] Jan 9 @ 2:18am 
@Kinish I'll try to implement this mechanic. I'm currently working on new mechanics. The effect of the drug will vary depending on tolerance.
Kinish Dec 24, 2023 @ 8:12pm 
It is necessary to set up the placebo so that when it treats a pawn, it depends on the medicine skill. And if they treat another pawn with it, it’s because of communication skills.
Pink Lion Gaming Dec 23, 2023 @ 5:57pm 
I actually thinks it's pretty well balanced overall, and a way to deal with Food Poisoning is a Godsend. I just noticed that it kind of broke the mould, you can take two doses of Yayo, Wake-Up or Go-Juice to get a longer duration but this isn't an option with the Psychotrope as it's duration is maxed out from one dose.
g15051978  [author] Dec 23, 2023 @ 11:49am 
Merry Christmas and Happy New Year everyone! Thank you for leaving positive feedback!