Space Engineers

Space Engineers

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SDX Creative World
   
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Type: World
Mod category: Experimental
File Size
Posted
Updated
45.002 MB
Dec 13, 2023 @ 3:17pm
Nov 4, 2024 @ 6:39am
12 Change Notes ( view )

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SDX Creative World

Description
SDX Creative World

  • Contains current speed configs
  • Contains up to date SignalProducerConfig
  • Removed mods specific to server setup(not needed for a local creative world)
  • Currently set as offline but can be set to Friends if you want friends to join you
  • Removed the mod Undo as it was preventing friends from joining the world

Note!!: This is not a survival world its purely to design ships in creative mode for the server use.
Ofc you could prob spawn a few planets in and slap a few rovers down on the planet. And
then save the world, edit it settings to survival and open it again. But it isent intended and the world
doesnt contain anything except whats needed to design ships.

Mods removed

Mod: Undo

If your not planning to have friends with you in creative just readd this
Go to main menu click Load Game, select world and then Edit Settings and hit the Mods button. Find the mod Undo on the left hand side and add it to the right hand side and just load the creative world back up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2817339481



SD Wiki

https://wiki.sigmadraconis.games/en/spaceengies/expanse/home


New Player Guide

https://docs.google.com/document/d/14-1Fm2SVjF7tCtYitJR2LkF8qx22IbPk347hzfiQKlw/edit


Server World Map

http://ionstar.com/expanse/
26 Comments
Raidfire  [author] Apr 26 @ 2:59am 
@Rezun

Well first get the staff or something to dm me on discord specificly what needs to be added missing/removed etc. I dont play that much anymore. So ive not been following up on SDX changes. So its usually up to staff to convey that. But they havent.
Rezun Apr 25 @ 2:04pm 
Can we have the update with the new blocks available on SDX please? :)
Raidfire  [author] Feb 10 @ 11:39am 
Yeah im not seeing anything. If the mods didnt exist then they would show up red. And you would get an error loading the world. Are you perhaps using a diffrent creative world or an old one. Remember that any changes i make to this creative save will not override the one you allready have. So it might just be something wrong with your old save.
Jace Aurelius Feb 10 @ 11:29am 
There are two mods in the save that no longer exist on steam.
Erhinardt Sep 3, 2024 @ 7:50am 
Ok

I understand the idea of weight / speed / fuel efficiency ratio, but was a bit doubtful as Epstein Drives got really high power and could easily compensate that extra weight.
But yeah, if a torpedo or a railgun goes trough whatever it is light or heavy, understand why then.

@Raidfire & @Jimbodiah : Thanks for your answers

Sounds like my old heavy armors hulls wont be of any use.
Jimbodiah Sep 3, 2024 @ 3:25am 
SDX weapons go straight thru armor, so it has no real use. Heavy armor just weighs you down here.
Raidfire  [author] Sep 2, 2024 @ 2:49pm 
Speed vs Weight you know. Why the ships are built like that tho you would have to ask the authors of the ships for.
Erhinardt Sep 2, 2024 @ 12:00pm 
Hello there
I got a silly question.

Got many ships build in Expanse architecture.
Just tried your Creative world to adapt some of my ships to the Draconis Server.

But after looking / downloading some others ships of the server, seems like everyone use light armor blocks.
Any reason for that (except 50k pcu limit) ?
Raidfire  [author] Aug 9, 2024 @ 4:04am 
I wouldnt know what the induvidual mods does or what plugins does to things in the world itself. You have to rememeber it also depends on the planet size i belive. And ive never actually paid attention to that. Ive allways just use the client mod where you select your own skybox. Try spawning a planet of size like a 100km wide one or something.
SPECTRE Aug 9, 2024 @ 2:51am 
Why isn't the atmosphere showing correctly on planets e.i. Mars? Like at all it's the same skybox as when in deep space, no matter if day or night side of the planet. Is it because of mods like Rendering Improved and custom skyboxes? I've tried removing skyboxes and get same result.