RimWorld

RimWorld

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Eccentric Militors
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.533 MB
Dec 12, 2023 @ 12:41pm
Apr 21, 2024 @ 2:31am
4 Change Notes ( view )
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Eccentric Militors

Description


Hello there dear outlander, and welcome to the eccentric militors mod!

The goal of this mod is to design all 100 comical-looking militors and separate them in different parts, but I wont touch its base stats, I wont change the weapon it's using which is the shotgun, and I wont change its weapon's raw damage and armor penetration. In exchange, I can add custom abilities to the militors, and modify its weapon's damage properties and behaviors.

I'll just warn you in advance, this mod isn't to be taken seriously. although the militors are still the same weak-ass militor that we all know and love, the abilities and weapons are bound to become powerful, well, powerful but not game breaking. This mod mainly focuses the joy of designing custom militors and their abilities, in other words, this mod is for fun and nothing else.









Q: Is it safe to add mid-save?
A: Yes indeed

Q: Is it CE compatible?
A: Nope sorry, just ask the bois from CE to whip-up a patch for you

Q: is it balanced?
A: The militors are still the same cannon fodder as vanilla, but its abilities are indeed powerful. If I were to describe the power of the abilities, it would be somewhere similar to Vanilla Psycast expanded "which is powerful but not game breaking". The shotguns are not that bad as well, the only difference is the damage properties of the shotguns but nothing too crazy where it can one-shot any pawns.

Although if you're still adamant about balance, well, I already added a warning earlier, this mod is all about the fun of designing custom militors, as long as it doesn't break the game, then that's good enough for me.

Q: Do you accept my militor design concept?
A: DM me on discord, if it's doable, I might add it in the future update.



- More militors silly! Up until it reaches the 100th mark.

============== Rimworld is owned by Ludeon studios =============

[ko-fi.com]

If you are experiencing any technical issues when using the mod, please address them in the discussion tab, and I'll try to fix them as best as I can.
Popular Discussions View All (4)
5
Feb 21 @ 10:58pm
"War Queen is low on resources"
Poz2001
3
Dec 19, 2023 @ 10:02pm
joris militor wealth bug?
Astra
1
Dec 22, 2023 @ 12:22am
Infinite duplication on archotech militor
Goose
125 Comments
BlackMarket420  [author] Mar 24 @ 10:34am 
I don't have a discord server, you can just chat with me through private DM on discord
Noisy Koi Mar 24 @ 7:38am 
I heard you have a discord server, how does one obtain access to this discord server?
Agent Washington Feb 21 @ 7:36am 
When will more Militors be added?
Aitor Aug 20, 2024 @ 9:47pm 
si there a way to see what all the militors do?
BlackMarket420  [author] Aug 9, 2024 @ 4:54am 
Small update: Removed the debug sequence on the shield code, now those white fonts won't appear in the logs.
TAWM Aug 6, 2024 @ 10:18am 
machine translation

It seems that Pandora's Framework keeps outputting "Updating Shield visibility..." in the logs?
Is this affecting performance?
Can I request a version that doesn't require a pre-mod? (I remember that the mod didn't require a frontend before...)
newste Jun 9, 2024 @ 11:14pm 
Machine translation

The Knight Militor's sword shotgun causes some unexpected bleeding effects. In the game, it causes mechanoids to bleed, such as Diabolus, because mechanoids are not supposed to have blood, so is this a bug? Will you fix it?
BlackMarket420  [author] May 6, 2024 @ 3:43am 
Yeah, I'll make sure to fix any of those problems in the later update, also need to sort out some stuff, so that the mod is still compatible to 1.4
SQman May 5, 2024 @ 1:32pm 
I had my santa millitor deploy a crimbo tree, and Alpha Mechs artilleron showered a 25 chimera pack with so many shells it was almost scary.

At first I thought it was a bug with Alpha Mechs, but then I saw the fire rate bonus. The abilities really are strong, huh? Irresponsible mod mixing aside.
Omnihakai Apr 28, 2024 @ 9:45pm 
hmn hi so i m using the 1.14(biotech max version) and i don't know if i can use the mod without the new framework of 1.15(Anomaly) so someone can answer me pls