RimWorld

RimWorld

208 ratings
Pandora's Framework
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Mod, 1.5
File Size
Posted
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4.986 MB
Apr 19, 2024 @ 7:27am
Apr 21 @ 3:20am
13 Change Notes ( view )

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Pandora's Framework

Description


Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects. These codes were obtained through commissions, trades, and some of which are coded by me, albeit not perfect but still functional. Although, if you're experiencing any bugs, I'll make sure to forward it to the experts themselves. Just make sure to post them in the comments, though don't expect that the issue will be fixed immediately since the coders are really busy, and I'm an artist firstly, though I can code a little bit but not to the level of that of wizards.

Due to the amount of codes contained in the framework, it is best to just compile every code using github, so look forward for the link. Though if you want to use the framework now, just DM me on discord and I'll help you out to the best of my abilities.



-Taranchuk = For coding a majority of stuff for this framework (Highly recommended this guy if you want to commision any codes for your mod projects)
- Thekiborg = For coding the laser code and summon pawn ability.
- Shun The Witch = for trading his codes with sprites.

[ko-fi.com]
Popular Discussions View All (2)
2
Sep 3, 2024 @ 1:31pm
Bugs and Errors
TheRedPriest
0
Jun 17 @ 5:01pm
i... i dont know what to do.
Force
63 Comments
梦里何曾说梦 May 15 @ 11:32pm 
There are two blank tasks in the construction column.
BlackMarket420  [author] May 3 @ 7:00am 
Do you have a log error about it? If yes, please send it here and I'll see what I can do
Nalmighty May 3 @ 2:44am 
Same issue as others, TPS massively falls off with this mod installed. Especially when caravans visit.

The worldpawn tick spikes terribly for some reason.
tide{S}haper industries May 1 @ 1:47pm 
@Menegucci

Hash-collisions from adding mods as big as that mid-save are not a rare thing. Even if a mod is 'technically' able to be added mid-save, those are fully out of the control of the author and depend on the rest of your existing modlist. So ideally; don't change your modlist after starting your save!
Menegucci Apr 28 @ 9:02am 
Adding this midgame somehow deletes all mountains lmao
darkskandinav.komrad Apr 10 @ 10:19am 
I got it, I'm going to try to figure out what else might be going wrong, anyway, thanks for your time!
BlackMarket420  [author] Apr 10 @ 9:54am 
Probably save-related issue where you play the current save with the mod from the last save disabled. either way not really sure what's causing it, it's working fine on my end
darkskandinav.komrad Apr 10 @ 9:30am 
With TAOFC disabled, the problem persists. I apologize if this was unnecessary information.
BlackMarket420  [author] Apr 10 @ 9:11am 
So the frame spike appears when TAOFC was enabled?
darkskandinav.komrad Apr 10 @ 8:24am 
I don't know how important this clarification is, but how much the TPS began to sink on the 9th. But of the mods that would depend on this framework and be updated on this day, I only have this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3347517233