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The worldpawn tick spikes terribly for some reason.
Hash-collisions from adding mods as big as that mid-save are not a rare thing. Even if a mod is 'technically' able to be added mid-save, those are fully out of the control of the author and depend on the rest of your existing modlist. So ideally; don't change your modlist after starting your save!
https://steamcommunity.com/sharedfiles/filedetails/?id=3347517233