Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Instead of "my soldier of class X just went up to rank Y, so I'll select ability Z, like always", you have to think about what option you'll want to choose every time.
1) enabling psionic weapons can be restricted based on what weapons were enabled before -- prevents (for example) flamethrower primary classes from using psi rifles and all their flame abilities breaking
2) Stukov's request to disable psi amps by spec -- especially helpful for specs with abilities that only work with their own custom psi amps.