ARK: Survival Evolved

ARK: Survival Evolved

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SafeBase 2.1
   
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Content Types: Mod
File Size
Posted
Updated
1.533 MB
Dec 7, 2023 @ 8:40am
Dec 10, 2023 @ 9:57am
3 Change Notes ( view )

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SafeBase 2.1

Description
SafeBase 2.1

Mod ID: 3107853072

An easy-to-craft, almost transparent force field to protect your base ! Number per tribe configurable !

Warning
Please be aware, this is a fork of LaoArchAngel's fantastic SafeBase Mod for Ark! Louis Bang Bang as fixed a newly introduced bug (by ark itself / januar 2021) This mod will seamless replace the origin mod.

Code Source 2.1 [github.com]

★ Version 2.3 - 10/12/2023
  • Feature request: (Add ability to make shield invisible in opacity windows 0.0)

Version 2.2 - 08/12/2023
  • Feature request (Add some decay features)
    If you discover that avoiding the use of fuel is overly convenient and wish for players to utilize resources, this is the optimal solution, which can be enabled or disabled in the INI file
  • Add tow option in the INI:
UseFuel=1
FuelConsumptionMultiplier=600.0
with 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute
If you set UseFuel=1 you need to put wood in the inventory of the shield
Fuel option is better than decay...
Fuel Used WOOD !

Version 2.1 - 07/12/2023
  • Correction of the shield which lights up with an opacity of 0, now at 0.8 by default
  • Fixed crash when opening the opacity window
  • Reworked opacity window from scrash
  • Section Removed in INI and not used in 2.1 version:
MinOpacity=0.50
MaxOpacity=0.80
No sense in keeping it configurable in the INI. Variables as set in the code to 0.0 / 1.0, users don't need to worry about it

Steam Workshop
✘ Origin:
http://steamcommunity.com/sharedfiles/filedetails/?id=1235049753
✘ 2.0 Updated by Louis Bang Bang:
https://steamcommunity.com/sharedfiles/filedetails/?id=2386532930
✔ Current 2.1 Updated by Deltawp:
https://steamcommunity.com/sharedfiles/filedetails/?id=3107853072

What It Does
Adds a new engram for a modified Tek Shield that is immune to damage, does not require tek engrams, and does not burn fuel. This is perfect for PvP servers that want to allow tribes to have a small base that is completely protected.

Features
Clean and completely stackable.
Shield max size is configurable. Default max size is the same as a tek shield.
Configurable limit on number of shields per tribe. Default is one.
Shield opacity is adjustable to 0.0 at 1.0 This means it won't look horrible in dark places, like the Aberration map.
The shield ignores babies ! Baby dinos will no longer be thrust out into oblivion.
Does not require access to tek.
Does not require fuel.

Known Bugs
A Dino with massive damage (mostly from a mod like ARK Primal Fear) can bite through the shield. Solution: Don't use this kind of mod or atleast do not put the dino on the border of the shield. Will be not fixed!
Rockdrages can bug through the shield (its the same bug what can happen with the tek shield). Can not be fixed!

Configuration
ShieldSizeMult Float Multiplies the default tek shield size by this number. Default is 1.0 TribeLimit Integer Number of shields a tribe is allowed to have. Default is 1 UseFuel Integer shields use fuel or not (wood used as fuel) Default is 0 0 or 1 FuelConsumptionMultiplier Float Only used if UseFuel is set to 1 Default is 600.0 With 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute

GameUserSettings.ini
[SafeBase] ShieldSizeMult=1.0 TribeLimit=1 UseFuel=0 FuelConsumptionMultiplier=600.0

☺ Item Class
SB_PrimalItemStructure_Shield_C ##### Engram Class SB_EngramEntry_Shield_C ##### Spawn Code cheat giveitem "Blueprint'/Game/Mods/SafeBase/Items/SB_PrimalItemStructure_Shield.SB_PrimalItemStructure_Shield'" 1 1 0 ##### Engram Override OverrideNamedEngramEntries=(EngramClassName="SB_EngramEntry_Shield_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=False) ##### Crafting Cost Override ConfigOverrideItemCraftingCosts=(ItemClassString="SB_PrimalItemStructure_Shield_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=True))) ##### Auto Unlock EngramEntryAutoUnlocks=(EngramClassName="B_EngramEntry_Shield_C",LevelToAutoUnlock=0)
45 Comments
Bagheera. May 17 @ 11:47am 
Hello @Delta.w.p , how can I make the radius larger than it is with x10?
XxLengeyxX Jul 14, 2024 @ 6:36pm 
The only thing that made me safe on Ark Omega and Primal Fear.
Thank you for protect our dear items and pets <3
Reagar Jun 17, 2024 @ 5:35pm 
so when i place another shield down the structure disappears. anyone know why that is?
Mike Loeven Apr 19, 2024 @ 9:02am 
Apearantly the mod has been abandoned so the shield UI Issue will not get fixed unless
A: the author decides to come back and release a final patch
B: another maintainer is found to takeover.
Either way I am hoping a final UI fix will be released because this would make the mod more usable and its unlikely ASE will be getting any future updates to break it
BrunoPropp Apr 14, 2024 @ 12:44pm 
Can anyone help me adjust the safezone to make it bigger? plsss
Mike Loeven Apr 1, 2024 @ 2:50pm 
Right now the most critical issue with the mod is the lack of a text input to set the radius. Stepping up and down by .2 meters is hellish for configuring anything with a large multi and despite the multiplier the UI jams at 10m so this renders larger shields unusable without setting to max and slowly painfully dialing it down please for the love of god someone take over maintenance and give us a text input to just set the radius in one shot !!
Tayron Mar 26, 2024 @ 12:16pm 
Something I noticed it apparently blocks sunlight so while the shield is active the greehouse effect is 0
xSpy Mar 24, 2024 @ 3:24pm 
Nice
Hypocritical Mar 24, 2024 @ 3:30am 
e
xapkkpax Mar 21, 2024 @ 2:44pm 
how do you configure so that the shield is transparent