Stellaris

Stellaris

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Mass Effect A New Destiny
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2.468 GB
Dec 6, 2023 @ 4:13pm
Jan 30 @ 4:35pm
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Mass Effect A New Destiny

Description
Overview:

Mass Effect: A New Destiny is an ever evolving total conversion focused on choices and their consequences. Starting a mere few months before the First Contact War, players must chart a course through the galaxy up to the climactic final moments of Mass Effect 3. Will you be a Paragon of virtue? Or will your inner Renegade strike fear into the hearts of your enemies? The mod is nowhere near feature complete, however, it is in a state where I'm comfortable taking it out of beta.

What you're getting:

Playable Empires:

Asari Republics (thanks to Team Nessassity)
Illium Corporate Holdings (thanks to Team Nessassity)
Citadel Council
Turian Hierarchy
Salarian Union
Volus Combine
Illuminated Primacy
Drell Remnants
Courts of Dekunna
Noveria Corporations
Systems Alliance
Cerberus *will not be playable at start on full release
Collectors *will not be playable at all on full release
Rachni Swarm *will not be playable at start on full release
Blue Suns (thanks to Capelett)
Blood Pack
Batarian Hegemony
Terminus Systems
Geth Consensus
Migrant Fleet

World Types:


Operations Center (a mini fortress world, details can be found on ModDB here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-2-operations-center )

new Galactic Community system based on the work of the LOTOR dev team. I want to thank Bane and Harain for allowing me to use the basic structure from LOTOR as the template.

Thank you to binaryhellixmods, CaptainX3, Lord Set and especially Puckhead73 for allowing and helping me get models for omega and quarian liveships in on a temporary basis until newer dependences are released. Means a lot to me


Several new resources designed to accurately simulate the Mass Effect universe. Details can be found here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-1-the-economy

A new suite of corporate buildings, details here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-3-corporations

Several technologies and tile blockers have been transferred from my other mod. Also technology tweaks provided by the Mass Effect Civilizations - Expanded Galaxy mod can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2461592150 . Mass Relays have replaced Gateways thanks to Mass Effect Civilizations - Mass Relays you can find here https://steamcommunity.com/sharedfiles/filedetails/?id=1315017527 . Thank you so much to Team Nessassity for allowing me to use some of their mods.

Updated Top Bar provided by Harain and you can find it here. https://steamcommunity.com/sharedfiles/filedetails/?id=2950565409

Ship set mod dependency maintained by CaptainX3. https://steamcommunity.com/sharedfiles/filedetails/?id=3372023877

Mass Effect map is from Mass Effect: Cruciblehttps://steamcommunity.com/sharedfiles/filedetails/?id=2414606589 . Thank you to Garry Windu and binaryhelixmods for allowing me to use the map layout.

Mass Effect portraits by joshua.yathin.yu and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=1523143072

Expanded War Goals by communista and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3046031164

At War: Planetary Cannons (3.9.*) by Ambit and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097

PMC - Playable Mercenaries by Capelett and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3037104885

EP's Additional Megastructures Asteroid Outpost by Easy Pete and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435

Negative Trait Formula Fix by Team Nessassity and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3035625716

Shadow Broker agent portrait by Audemus and you can find on nexusmods as Immersive Normandy Transmission


What you aren't getting:

As this is a pre alpha the above content is pretty much it at the moment. As I said above, this is proof of concept released to get feedback. It will be updated with more events and content over time.

Compatibility:

For the moment this is probably compatible with some popular mods, however, I did not design the mod with compatibility in mind. If you encounter errors involving other mods I probably won't be able to help. If you are a modder and want to make a patch feel free to do so, as long as you have permission from the other author, but you might want to wait until the build stabilizes a little first.

Credits:

I couldn't make the mod without direct help and influence from the following. Team Nessassity, binaryhelixmods, Puckhead73, Garry Windu, Ambit, Harain, Renegades Modding Group, joshua.yathin.yu, communista, Capelett,Easy Pete, Audemus, Minoris, Soul. Music originally composed by Jack Wall, Sam Hulick, Richard Jacques, David Kates, Clint Mansell, Christopher Lennertz, Cris Velasco, Hi-Finesse Two Steps From Hell, Thomas Bergersen, Faunts, and Sascha Dikiciyan.

Ultimately everything belongs to Electronic Arts and BioWare I'm just playing in their sandbox. I've created this mod for fun and have no desire to profit from it.

https://forms.gle/x7z2wXfnaPfK8kFq6 Please fill out this short application form if you would like to join the team.

Mass Effect: A New Destiny is now part of the Mass Effect: Presidium Modding network. Join the server and scroll down to the A New Destiny section to stay up to date on mod development

[discord.gg]
Popular Discussions View All (2)
7
1
Jul 30, 2024 @ 7:01am
PINNED: Frequently Asked Questions
kroganwar22
1
Jul 29, 2024 @ 5:27pm
PINNED: Roadmap for future Content
kroganwar22
155 Comments
agent11713 Mar 29 @ 2:28am 
You need to research colony ship tech.
Yohanis Mar 28 @ 2:56pm 
Tried to start a new game using only this mod and i have all the required DLC and cant build colony ships. Anyone have any ideas?
Paul Mar 5 @ 11:54am 
A workaround is to delete both planet and it's moon with console commands, which i did, but i lost an agricultural world
Paul Mar 5 @ 11:53am 
This mod is incompatible with vanilla event "Rouge Moonbase" from the "The Mysterious Moon of Root.GetName" event chain, as the result gives an no longer existing technology, crashing the game
cjbarger Feb 15 @ 9:47am 
bro missing dlc to play is mod just get subscription for all the dlc $9.99 a month
kroganwar22  [author] Feb 14 @ 7:05am 
@:) do you have the ship set mod installed?
Sp1c4yyy Feb 14 @ 4:12am 
A lot of Empires are not appearing? I have to choose only from Asari Republic/Corporate Interests, Rachni Swarm, Citadel Council, Courts of Dekuuna and Illuminated Primacy. I want to play as System Allaince but I can't. Is there a reason for that? I have all DLCs bought so I don't understand.
kroganwar22  [author] Feb 6 @ 8:13am 
@Disgruntled Cat For the mod to run no. However, certain empires will not appear if you are missing the appropriate dlc. No I do not have a list of which empire is affected by each dlc.
Disgruntled Cat Feb 5 @ 9:50pm 
Do I need -all- this DLC to run this mod?
kroganwar22  [author] Feb 4 @ 9:47am 
@Blazerules Good news. That is exactly my plan. Cerberus will only spawn if the alliance goes through the renegade situation path I have planned. Right now the Quarians are getting their path as well as the Geth, so it may be a bit before humanity gets it's content.