Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I last posted I learned to open mesh files in Blender and adjusted weapon origin points. In the Vorlon shipset, the large guns on the Dreadnought were firing from far behind the ship (I had changed the Dreadnought to look like the Juggernaught model, just personal taste, but it introduced a turret location problem). In Blender I found 2 turret locators (represented by orange dots) far behind the ship and moved them to match the ones at the front. After reloading the game, the weapons fired correctly from the front.
This used pre-existing locators. The step-up from this is to add new turret locators from scratch, and they need to match the names of the entries in the asset files (large_gun_01, etc). I suspect missing locators cause weapons to fire from the system center.
I know this is fixable but it requires using Blender to work on the mesh files.