Space Engineers

Space Engineers

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Ship To Ground Deployable Ramp [MODLESS] UPDATE BIG GATE!
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File Size
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10.244 MB
Nov 27, 2023 @ 7:11pm
Dec 3, 2023 @ 4:24am
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Ship To Ground Deployable Ramp [MODLESS] UPDATE BIG GATE!

Description
| Scriptless | modless | Modular | *Update: BIG GATE 7x4 and 8x6 Gate* |

Please comment. And



Modular Ship to Ground Deployable Ramp

More instructions / flavor text coming later

Sizes:
| 2x2 | 3x2 | 4x2 | 5x2 | 7x4 | 8x4 |

Features:
- One button to open/close
- Ground sensors shut off ramp endpiece when they detect the ramp touching the ground
- Locks to make grid more stable during flight (Effects untested)


How to add more than one ramp of each type to your creation:

Two ways.

Easy: Multi operational: (Trigger/button opens all ramps simultaniously)
1. Copy paste in all ramps you want
2. Remove all but one logic board for all ramps
3. Link all requisite items to the event controllers.

Hard: Individually operated: (Trigger/button opens individual ramps, each ramp operates individually)
with the current setup, This is tricky. every ramp needs to be have unique grouping and has to be manually added to
its own logic board per ramp.
to do this. lets use an example:

I want to have 2 ramps, one left and one right

1. paste in a ramp, lets use the 5x2 in this example.
2. Rename all groups of the ramp to something unique, example: "Ramp 5X2 Hinges" could be be "Ramp Left Hinges"
3. Once all groups have been renamed, go into each of the logic blocks. (timer blocks/event controllers) Replace the original group name with your new unique name, Feel free to use the Logic guide in discussion section to reference which block does what
- example "Ramp 5X2 Hinges" toggle on = "Ramp Left Hinges" toggle on
4. link the buttons on the Ramp to the new open/close timer groups.
5. Delete the old groups with 5x2 in the name and test the gate operation. if done correct, everything should work

With gate 1 complete, repeat each step for gate 2. but instead of naming it "Ramp Left", Name the groups "Ramp Right"

Once both gates are complete, They can be pasted into your build.


How to make custom size's:

Cut, paste and remake the gate to the size/fit you want, but keep the logic board as is.
As long as you keep the original logic and pieces, all you need to do when finished is to re-link the Event Blocks to their respective parts and everything should work.
If you add your own pieces like more light fixtures or moving parts. Make sure to add them to their respective groups.


FAQ:
The ramp endpiece is pointing towards the sky: (Luca)
- !! Ramp needs to be higher up off the ground !!
The ramp isnt closing after i opened it.
- The ramp needs to fully open or fully close until it can be run again. theres no halway opened/closed redundancy.
How can i tell if the ramp is finished cycling:
- The timer block on the bottom or top left will be turned on when cycling is complete depending on closing or opening. If they arent, something went wrong.


Thanks to Strong Hoov for assisting in the mechanics for the foldable endpiece and for his contributions to the aesthetics, your contribution is much appreciated!

(The 8x6 Ramp seems to only work on PC, but just barely)
Popular Discussions View All (2)
0
Dec 17, 2023 @ 3:04pm
Klang/Clang
kennet0508
0
2
Dec 2, 2023 @ 10:46am
Logic board setup guide
kennet0508
85 Comments
kennet0508  [author] Jun 5 @ 9:10am 
i dont think this is projector friendly?
but if your using the subgrid projector mod, i guess you would cut out the one you want in creative, then blueprint that one prior to projecting?
Grizzly Jun 5 @ 3:04am 
how do i change the size in projjjector selection?
kennet0508  [author] Apr 9 @ 4:01am 
Its a blueprint
JohnnyMass Apr 8 @ 5:20pm 
I Favorited and subscribed but i cannot find the mod in the mod selection menu nor can i find it in the blocks menu. Has anyone had this issue?
Aidan Solo Mar 6 @ 3:49am 
ah ok cool
kennet0508  [author] Mar 5 @ 9:02am 
Just remove the large grid, the ramp is made from small grid blocks :D
Aidan Solo Feb 29 @ 11:41am 
ngl this is so cool out of curiosity is it possible to make something like this for small grid (kinda trying to make a boarding ramp for my freighter i'm making) but yeah this is cool how this is
kennet0508  [author] Feb 25 @ 10:03am 
So sorry for the late answer @IAmPaRedux_ed (AFO) i did some troubleshooting, and the issue appears to be with Event Block: Closed Lock (Hinge Bot) Its set as an AND gate to to check all 4 hinge bot go to -45 before trigger, but this doesnt appear to happen in every case.

Please try to remove all but 1 "Hinge Bot" from that spesific event controllers watch list and it should resolve your problem, and please respond if that worked for you
IAmPaRedux_ed (AFO) Feb 22 @ 1:21pm 
7x4 ramp seems to have issues recycling after the first time it was used. Hope this could be fixed soon.
kennet0508  [author] Feb 14 @ 2:41pm 
Heres whats from the DLC:
Sparks of the future -> Sci-Fi 1-Button Panel (not used for anything vital, demo buttons)
Heavy Industry -> Beam Blocks + Hazard pattern armor skin (used for the frame structure (vital) and coloring (not vital))
Automatons -> Inset Light Block (not used for anything vital, roof light across roof beam)