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I used Asset Ripper to extract the audio and textures, and Asset Studio to extract the models, the slowest part of the process by an extreme margin, since:
- each file takes at least 10 minutes to open;
- each shader file encountered pauses the opening process to tell you that it can't open it, and you have to press OK to continue;
- many of the game's models are unrenamed from their Blender primitives, so there's a lot of Spheres, Cubes, BezierCurves and other unhelpful names to comb through to check if they're of any use;
- if you try to open the game's folder instead to save time, and you somehow have the patience to click OK on every single shader error popup to reach the end, the program will crash once you try to extract any single file anyway.
It's an agonizing process, and I wish I knew of a better way to do it.