RimWorld

RimWorld

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Eat Spoiling Food First (Continued)
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Mod, 1.3, 1.4, 1.5
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Nov 22, 2023 @ 12:17pm
Mar 20, 2024 @ 1:11pm
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Eat Spoiling Food First (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of nath_devs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2830119751



[dsc.gg]
[github.com]


Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?
Drinking the fresh beers and letting the old ones rot ?

This mod fix this for you by making the pawns eat the most spoiled food first.

Details:

In vanilla Rimworld, what determine if a food is going to get eaten is a value called FoodOptimality (higher the better) and a small constant bonus modifier is applied if a food is going to spoils in less than 12h.

Meaning that a food spoiling in 1 hour has the same value than a food spoiling in 11h (same for 1 day and 3 days).

This mod cancel the vanilla logic and compute the FoodOptimality bonus modifier for spoiling food in a linear fashion according to remaining spoiling time (closest to fully spoiled gets more bonus).

The linear bonus is applied if a food is going to spoiled in less than 3 days and only applies on humans and player animals.

Technicality:

FoodOptimality value is computed according to distance between pawn and food modifier, food mood modifier, food nutrition modifier, ect (distance modifier has the greatest impact).

I've designed the linear spoil modifier to only have on small impact on the FoodOptimality algorithm.
That's means for example that between a 50 tile spoiling food and a really close fresh food, the linear spoil modifier will be negated by the distance modifier.

Mod dependencies : Harmony

Github : https://github.com/nathtest/EatSpoilingFoodFirst

Other mod :
- Caravan Auto Food Restrictions : https://steamcommunity.com/sharedfiles/filedetails/?id=2792347147


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


12 Comments
Amroth Mar 28 @ 5:38am 
Is there a mod like this that handles ingredients for cooking? To choose ingredients that are closest to spoiling?
HighAwe Nov 6, 2024 @ 5:43am 
@sourmilk Common sense does have an option/tweak that does the same thing. Although it does say on common sense there will be lag if theres a lot of food to choose from. IDK about the performance of this mod compared to common sense.
ambi Nov 1, 2024 @ 2:54am 
this should be in vanilla. nice work! :)
sourmilk May 3, 2024 @ 10:34am 
@ThatFawker theres a different mod for it, i think its called "common sense" or smthng
Mlie  [author] Apr 21, 2024 @ 9:15am 
@тетеря, блин Not that I know of
тетеря, блин Apr 21, 2024 @ 8:10am 
any performance impact?
ThatFawker Mar 24, 2024 @ 6:58pm 
Anyway to also make them cook with ingredients that are about to spoil first?
BlueRetro Dec 24, 2023 @ 7:11am 
why the hell isnt this vanilla?
super murder man Dec 4, 2023 @ 4:04pm 
@mlie there is a mod called Medical System Expansion 2 that offered some amazing content and a much needed overhaul of the health/body part system in Rimworld. I think the game is better with it. It was recently abandoned after the release of 1.4. Maybe you could take a look? I had to stop my 20 hour playthrough because I didn't realize it was broken. You're a saint!
not_buddhanuff Nov 28, 2023 @ 3:57am 
Mile, you're unstoppable. Doing the lord's work, thank you