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I have joined an in-game faction and pressed the "start scenario here" button. However, none of the attached drop pods launch from the carrier ship.
After checking the "wiring" of your setup, I feel that Timer Projector Pods Group 1-4 are missing some instructions. There's the sound block reporting the launch on position 1 and then the start of the next timer block on position 8 - all other positions are empty...
Any suggestions?
Thanks for the praise :)
Most people seem to employ various types of lifters involving magplates and pistons - In my testing sessions, I reconfigured the pods in a way that the hinge could be used to lift the actual projector into the air once connected to the Agricola. I would suggest taking a look at the playthroughs from Beeblebum or SurvivalBob on youtube, they both successfully fight their way through with lifter solutions!
I need help to bring the house drop pods to the house landing zone.
The pods are 2+km from the landing zone, over pretty steep terrain. I attach the pod to the Agricola by the connectors, but when I carefully hover-drive toward the landing zone (at <10 m/s), pod parts get damaged as it drags along the ground and it breaks apart, so I have to restart with a saved game.
I read somewhere (in the manual, maybe?) that I should strip the pod for parts, which I will when I get back to the landing zone. But I don't know how to carry the projector all that way without the connector. I can't merge-block it to the Agricola because it is large grid and, regardless, I have no way to raise it up high enough off the ground.
Any suggestions out there?
Atlantean Transporters
[QoL] Seismic Surveying
Stone Duster
Transporter -- Works (Nov 30, 2023)
AQD - Conveyor Expansion
AQD - Small Grid Expansion
High-power Spotlight
Automatic Ore Pickup
Archan's Medical Panels
UfoL's Bullet Trails (Tracers) - Orange
Camera Panning - rotate camera view (+reset 1st person character view)
Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands
Screen Gunk Be Gone!
Sneaky Sounds - Quieter Tools
Welder no eye damage (remove/delete flashes/glare/strob)
HUD Compass
Colorful Icons
Color Hud (1.200)
Build Vision 3.0
Build Info
Imperial Civilian LCD Signs (DX11)
Imperial Ambience Sounds
Satreus
Planet Cascadia (EMERGENCY RE-UPLOAD)
The Sun is not yellow
ITER - LCD mod
Imperial Sounds IV - IterSys
Rich HUD Master
Text HUD API
Definition Extension API
However, you're wrong about the DLCs - this was specifically designed so people without the DLC can play it. You will need to put some work into it by replacing the DLC blocks with vanilla blocks for functional versions and some decorstives like tables might have to be replaced by mods or left out. But the blueprints will show up so you can complete them without DLC blocks and the pre-placed ships and crafts in the world will show up without you having to own a single DLC.