Total War: WARHAMMER III

Total War: WARHAMMER III

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Just Good Babysitter
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battle
Tags: mod
File Size
Posted
Updated
42.241 KB
Nov 13, 2023 @ 12:49pm
Mar 25 @ 12:41pm
37 Change Notes ( view )

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Just Good Babysitter

Description
6.1+ compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

How to do basic debug
1. Get the 'Script Debug Activator' mod
2. Enable debug mode in MCT settings of a mod
3. Reproduce the problem, look for the log files in WH3 rood directory
4. See if logs contains any "SCRIPT ERROR" lines

Update 09/02/2025
Weights system added, helping better decide which target should unit attack from idle state
- Units should prefer closer enemies, or those over which they have a speed advantage
- Now they should split between enemies more evenly
- Units got a chance to change target that is shattered and have higher speed

Just Good UI Mod
Just Good Battle UI

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Popular Discussions View All (3)
16
Mar 6 @ 10:34pm
Change target function for routing/shattered units with higher speed
DeaDBreaD
13
Jan 3, 2024 @ 5:55am
Fixed: Mods that confuse[d] JGB
paperpancake
1
Nov 28, 2024 @ 4:57am
About technical details
shadow_sc
458 Comments
Carcajou101 May 24 @ 2:30pm 
@Lunatic Yes it is.
Davi May 22 @ 12:21pm 
Without having to restart the game
Davi May 22 @ 12:21pm 
I would love for an option to turn the mod off or disable some of the settings. I don't want the features for some battles.
hewlet May 18 @ 1:24am 
@Slap My Potato , I was also having the same problem and get here to see if that's mentioned. After some debugging I saw the problem. The problem was my army was starting with guard mode enabled. Make sure the guard mode is disabled for melee units, and retry again.
Wisp May 7 @ 6:13pm 
Is this save-game compatible or nah?
Slap My Potato May 7 @ 1:53pm 
This mod is currently preventing me from chasing down and killing routed Lords. Couldn't even shoot at the lord running with ranged. Going to have to uninstall until fixed but the mod is great otherwise.
LUNATIC Apr 26 @ 6:26am 
Is this compatible with SFO?
Obi-Wan Cannoli Apr 21 @ 8:53pm 
Ranged units won't attack enemy units that have been shattered. Was trying to use some skaven jezzails to snipe the enemy lord that was running away who had a sliver of health left and they refused to attack him, every time I gave the attack order they immediately started attacking other units instead. It's a great mod but it shouldn't be overriding the orders I give the units myself.
PCR_Anibal Apr 18 @ 7:54pm 
Only issue is that it seems flying units considered the entire map to be "nearby" so you gotta babysit them a bit
Toad Smoke Apr 14 @ 2:44am 
Amazing work here. Best mod on the workshop.