Barotrauma

Barotrauma

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Doppelsoldner Job
   
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File Size
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1.094 MB
Nov 9, 2023 @ 7:56am
Apr 19 @ 11:28pm
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Doppelsoldner Job

Description
"The double-pay men are those who volunteered to fight in the front line, taking on extra risk, in exchange for double payment. Despite the year we are at, Mercenaries such as Doppelsoldner began to prop up in outposts all over Europa, usually a mix of crafy individuals and veteran hunters. They aren't as good as propper Security but don't understimate them."

Uses mostly Vanilla Talents with some new ones:
-Huntsman (simmilar to Rifleman but allows you to the new weapons): Allows you to craft Vanilla rifle (and ammo), and allows you to craft the Arquebus and Minie Ball, Arquebus is a medium size weapon which fits the inventory and Minie Ball ammo is comparable to the Handcannon, comes with compability with THG Weapons (Arquebus can use Blunderbuss Ammo and viceversa).
His talents are subject to change, he's not 100% compleate but this is what I like so far.

Based on the Knight Job, the Dopplesoldner is a more combat oriented mechanic, melee and harpoon fighting.

Specialization
-Landsknechte: Tank/Melee build
-Pioneer: Mechanic-lite build
-Jaeger: Hunter build

#Skills#
-mechanical lvl = 35,40 (Priamry)
-weapons lvl = 25,35
-electrical lvl =20,30
-medical lvl = 15,25
-helm lvl = 5,10

Credit: The inspiration for this mod

If you like my mods, please buy me a Pizza! ^^
https://ko-fi.com/ale199ita
8 Comments
ALE199  [author] Dec 2, 2024 @ 4:14pm 
I've gotten into the mood for Barotrauma recently and updated my two other medicine mods.

Other than that , yeah Neurotrauma is very much not mod friendly and this mod isn't made with Neurotrauma in mind.
Prophet Of Merci Dec 2, 2024 @ 1:20pm 
oh shoot, its been almost a whole year since we last interacted.

Assuming you decided to stop making new jobs for Barotrauma. It is what is it is.
Prophet Of Merci Dec 2, 2024 @ 1:18pm 
@ALE199

The mod still works. We used it in our campaign a month ago. Only issue is that alot of the skills dont go too well with Neurotrauma. Still makes you a bit tanky, but still. No idea how much work it is to make a neurotrauma version of this job.

Either way like i said, the mod is fine.
ALE199  [author] Dec 2, 2024 @ 11:56am 
This mod is working still no?
Blam Sep 29, 2024 @ 5:30pm 
a very cool mod, however i beg for you to fix it
ALE199  [author] Jan 30, 2024 @ 5:05am 
Sure I'll consider adding more jobs
Prophet Of Merci Jan 30, 2024 @ 4:50am 
I would love more jobs based on medieval troops and units that are focused around a specific mod that adds medieval gear.
For example, an "Archer Job" that focuses on using bows or crossbows with enhanced fire rates/reload speed, damage, penetration, and gaining access to specialized arrows such as fire, poison etc. And having skills centered around providing support to allies or keeping out of harms way.

Another good class would be a hoplite or something that uses two or one handed spears, in addition to a shield. Fighting style focused around fighting near allies and giving defensive buffs to allies, or boosting yourself if an ally also has a shield near you.
Prophet Of Merci Jan 30, 2024 @ 4:36am 
Honestly, I like the idea of someone making mods based on medieval based classes/jobs.

This is a push in the right direction in my eyes. Gave ya a thumbs up and a reward to hopefully boost the attention.