Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
You mention having APCs present: are you using the 2LW weapons/vehicles mod? If not, it would help fix that:
The map is specifically designed/balanced for that mod. The APC becomes a light tank, operable at minimum by one bot, and carries only 4 additional infantry on the outside that deploy automatically. This allows for far more infantry to attack than fully manned vanilla APCs.
As for flag spacing, I'll definitely keep that in mind next time, and maybe even experiment with that here...
This next thing is more of a preference than a suggestion, but i notice that ravenfield bots do their best work when the flags are spaced out at 100-300m intervals or so. Between 700m flags, they start to show their stupid quite a bit more, and it becomes highly unlikely that they accomplish anything while dallying out in the open. Do what you want with this criticism, it's a pretty neat map regardless.