RimWorld
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Pathfinding Framework
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Mod, 1.4, 1.5
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482.461 KB
2023年11月3日 9時45分
2024年4月30日 0時00分
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Pathfinding Framework

解説
Ever wished your colonists could do more than just walk? Now they can! The mod introduces a variety of new movement types, allowing pawns to move across the world in entirely new ways.

Mod authors can use this framework to easily patch movement type support for their pawns, apparel, genes (with Biotech) or other items, or even define custom movement types. How to achieve all of this is described in the wiki.

Players only need to add this mod to their mod list, along with any other mods of their choice that have support for this framework. You can find a list of all known mods with Pathfinding Framework support in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3071093000

The framework is designed to play well with other mods and optimized for smooth gameplay.

Movement types

Aquatic



Aquatic creatures swim effortlessly through all bodies of water. However, they find themselves out of their element on land.

Flying



Soaring above obstacles, these creatures have the skies as their domain, hovering gracefully over most landscapes.

Digging



Specialized for rapid movement beneath the surface, these creatures excel in sand and soil. On other terrains, they move similarly to their terrestrial counterparts.

Magmatic



Born of fire and earth, these creatures roam the land and swim through molten lava with ease, yet they have an innate aversion to water.

Custom movement types

It is also possible to define custom movement types using the framework, check the wiki for details.

Other features

With Pathfinding Framework, you can create apparel, genes or hediffs which grant movement types to your pawns.



Using the Giddy-Up 2 mod, your colonists can ride on animals to take advantage of their movement type.



In the mod options window of Pathfinding Framework, you can enable an option to let creatures that are inherently non-flammable such as mechanoids move through fire.



In the mod settings, you can also customize the movement type used by humans, animals or mechanoids. This feature supports Humanoid Alien Races. To let your colonists walk over deep water, just set the movement type of humans to swimming.



Mod compatibility

Pathfinding Framework should be compatible with almost every mod. Other mods can be found in the table below.


Frequently Asked Questions

Can I safely add this mod to an existing save?

Yes.

Can I safely remove this mod from an existing save?

No.

How can I make humans walk over deep water?

While in the main menu of the game, go to Options > Mod Settings > Pathfinding Framework. Choose the Pawn Movements tab. Check the Human entry, which should be close to the beginning of the list. Click on the Terrestrial button and set it to Swimming.

Where should I place Pathfinding Framework in my mod list load order?

Using RimSort or RimPy to sort your mod list should have optimal results.

Troubleshooting

Pathfinding Framework includes some useful features for troubleshooting bugs, which can be checked at the troubleshooting wiki.

All bug reports must provide a HugsLibs log. To obtain one, follow these steps:

1) Subscribe to Log Publisher from HugsLib in the Steam Workshop.
2) Inside of the game and after experiencing the issue, press Ctrl + F12. This will launch the log publisher.
3) Click on the "Upload" button.
4) Press on the "Copy" button to obtain the link to the log.
5) Paste the log link in your bug report.

If you do not have HugsLib, you can also get a RimWorld log. You can check how to obtain it in section 6 of this link: https://ludeon.com/forums/index.php?topic=513.0

Credits

MSeal: Original implementation of TerrainMovementKit and SwimmingKit.

joseasoler: Pathfinding Framework implementation.

Elseud[ko-fi.com]: Preview image.
人気スレッド 全て表示 (1)
0
2月9日 12時10分
How to use this? - am noob
heybroyo64
316 件のコメント
King DaMuncha 7月17日 21時59分 
please update
FelipeGames2000 7月13日 7時37分 
Time to get Mlie or Zaljerem, cuz the mod author retired :(
ShyGuySpirit 7月11日 18時45分 
Pretty sure this mod still has it's place, if it gets updated. This mod allows for setting different creatures in the game to have different movements. Just because the movement type is in the game now doesn't mean you can change the different creatures movement types.
Kasa 7月11日 6時43分 
joseasoler [author] 27 Jun @ 9:10pm
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.

For anyone interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
DuckGoosebear PrairieDogLover 7月8日 0時58分 
@blue kinda. Theres swimming and flying, a bit of digging but idk about burrowing
blue 7月7日 12時57分 
why is everyone saying o7, is this really being added to base game?
star 6月29日 22時09分 
Is it compatible with the Multiplayer mod?
glitch_goblin 6月24日 0時40分 
o7
Marty in the multyvers 6月20日 4時31分 
o7
Billo J Dahka 6月16日 11時34分 
o7